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Re: Cindigo Wishlist

Posted: Wed Oct 21, 2009 8:46 am
by PureSpider
fused wrote:PureSpider will not let me rest anyway until i implemented it :D
You are sooooo right :twisted: :lol:

Re: Cindigo Wishlist

Posted: Thu Oct 22, 2009 12:40 pm
by fused
sort of got it working. some stuff still to fix and optimize....
near_far.jpg
near_far.jpg (147.06 KiB) Viewed 18128 times

Re: Cindigo Wishlist

Posted: Thu Oct 22, 2009 7:59 pm
by zeitmeister
Maybe an option where you can decide wether these planes are opaque or not would be great?
It's a massive object in the editor window in the current state...

Re: Cindigo Wishlist

Posted: Thu Oct 22, 2009 8:33 pm
by fused
of course you will be able to turn it off ;)

Re: Cindigo Wishlist

Posted: Thu Oct 22, 2009 9:50 pm
by PureSpider
But when you turn it off, leave the borders of the planes visible maybe?

Re: Cindigo Wishlist

Posted: Thu Oct 22, 2009 10:14 pm
by Zom-B
Great work fused, this looks realy nice!

zeitmeister wrote:Maybe an option where you can decide wether these planes are opaque or not would be great?
It's a massive object in the editor window in the current state...
I also think that maybe the front and back plane could use a 50% reduction in alpha :)

Re: Cindigo Wishlist

Posted: Thu Oct 22, 2009 10:18 pm
by fused
ZomB wrote:I also think that maybe the front and back plane could use a 50% reduction in alpha
yes, i was going to add that. maybe ill also add a "transparency" option for each plane next to the enable switch.
pSr wrote:But when you turn it off, leave the borders of the planes visible maybe?
no need, im just using c4ds near and far settings, so teh lines are automatically drawn.

Re: Cindigo Wishlist

Posted: Fri Oct 23, 2009 4:00 am
by PureSpider
fused wrote:
pSr wrote:But when you turn it off, leave the borders of the planes visible maybe?
no need, im just using c4ds near and far settings, so teh lines are automatically drawn.
Aha, my suggestion :)
Good boy! :D

Re: Cindigo Wishlist

Posted: Fri Oct 23, 2009 4:50 am
by fused
PureSpider wrote:Good boy! :D
do you want me to work on you requests or not? sounds like 'not'. ;)

Re: Cindigo Wishlist

Posted: Fri Jun 10, 2011 3:12 am
by steven369
Hello Fused,
I know 3d-developers are busy these days. I'm just wondering how
difficult it might be to write a fisheye/angular map-exporter for indigo?
Would make a great function and hardly exists today...
Just for the wishlist :-)
Steven

Multi-Pass

Posted: Sun Mar 18, 2012 1:40 am
by Ilay
If cindingo is in c4d, is it possible to make layers for passes(multi pass system)?
Other rs engines have such in post effects section.

Re: Multi-Pass

Posted: Sun Mar 18, 2012 3:04 am
by fused
Ilay wrote:If cindingo is in c4d, is it possible to make layers for passes(multi pass system)?
Other rs engines have such in post effects section.
Hi Ilay,

how do you mean exactly? Do you want the background alpha and material id modes available as passes?

Re: Cindigo Wishlist

Posted: Sun Mar 18, 2012 3:08 am
by Ilay
Hello Yves
Yes and i also think about exr-layers for light layers..

Re: Cindigo Wishlist

Posted: Sun Mar 18, 2012 3:15 am
by fused
Ilay wrote:Hello Yves
Yes and i also think about exr-layers for light layers..
Ok, I will look into this :)

Re: Cindigo Wishlist

Posted: Sun Mar 18, 2012 3:36 am
by Ilay
fused wrote:
Ilay wrote:Hello Yves
Yes and i also think about exr-layers for light layers..
Ok, I will look into this :)
Thanks, it's not so significant. If only you will have free time.