Cindigo Wishlist

Announcements, requests and support regarding the Cinema 4D exporter
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zeitmeister
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Re: Cindigo Wishlist

Post by zeitmeister » Fri Oct 16, 2009 12:31 am

I talked with Ritter about this problem/feature too and would appreciate that!
I think it would better refer to real world photography, and so to the common sense of Indigo.
Cheers, David



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zeitmeister
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Re: Cindigo Wishlist

Post by zeitmeister » Fri Oct 16, 2009 2:44 am

Haha,
an urgent point from me for the wishlist:

A function to replace C4D instances with Cindigo instances. In C4D.
And vice versa, if possible.

This would be awesome!
Cheers, David



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fused
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Re: Cindigo Wishlist

Post by fused » Fri Oct 16, 2009 3:40 am

zeitmeister wrote:Haha,
an urgent point from me for the wishlist:

A function to replace C4D instances with Cindigo instances. In C4D.
And vice versa, if possible.

This would be awesome!
Yeah, agreed, would be awesome. Its pretty complicated tho (because of nesting of instances and such fun things).

I could introduce an option in the export settings that cindigo, if enabled, treats C4D instances as Indigo Instances. This would apply to all instances in a scene. Might cause some unexpected results (deformed instances and such would not work).

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zeitmeister
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Re: Cindigo Wishlist

Post by zeitmeister » Fri Oct 16, 2009 8:22 pm

Ah, you told me about that a while ago... but you solved this problem with your Cindigo-instances, didn't you? They are able to be deformed by deformers?
Cheers, David



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Re: Cindigo Wishlist

Post by pixie » Fri Oct 16, 2009 9:28 pm

zeitmeister wrote:Ah, you told me about that a while ago... but you solved this problem with your Cindigo-instances, didn't you? They are able to be deformed by deformers?
I don't quite get why would an instance be deformed by a deformer, wouldn't it go against the actual meaning of instance? You might as well have a copy of your object if you want to deform it.

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Re: Cindigo Wishlist

Post by zeitmeister » Fri Oct 16, 2009 9:41 pm

In some cases this could be very useful; I think that MoGraph is handling objects in some cases this way... but I don't own it, so I can't define it really.
Cheers, David



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Re: Cindigo Wishlist

Post by fused » Fri Oct 16, 2009 9:58 pm

no, cindigo instances cant be deformed, because they are real instances :)

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Re: Cindigo Wishlist

Post by fused » Tue Oct 20, 2009 10:04 am

focal plane of awesomeness 8)

thank purespider :)
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Re: Cindigo Wishlist

Post by pixie » Tue Oct 20, 2009 10:05 am

fused wrote:focal plane of awesomeness 8)

thank purespider :)
:shock:
Sweet mother of Jesus!

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zeitmeister
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Re: Cindigo Wishlist

Post by zeitmeister » Tue Oct 20, 2009 9:17 pm

A.W.E.S.O.M.E.! :mrgreen:
Cheers, David



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Zom-B
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Re: Cindigo Wishlist

Post by Zom-B » Tue Oct 20, 2009 9:48 pm

this one will really help,great work! :D

Any chance to get the "depth style" camera to calculate the sharp area in the dof field?
I don't know if this is possible or even makes any sense ^^
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Re: Cindigo Wishlist

Post by suvakas » Tue Oct 20, 2009 9:53 pm

Yep, it is possible.
It just needs some extra math. I'd be interested in correct equations too. Someone knows a link maybe?

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Re: Cindigo Wishlist

Post by PureSpider » Tue Oct 20, 2009 9:56 pm

ZomB wrote:this one will really help,great work! :D

Any chance to get the "depth style" camera to calculate the sharp area in the dof field?
I don't know if this is possible or even makes any sense ^^
I really tried to push fused to do it yesterday still... he was just not in the mood to do it :P
Even showed him the calcs and stuff so it will probably be implemented very soon :)

Suv I've got one but its in german... Schärfentiefe berechnen
Essentially,
f = focal distance
κ = f-number
g = target distance
and
d in that Z equation is the diagonal of your picture in mm
fused wrote:thank purespider :)
Welcome, now DO THE REMAINING CRAP! :lol:

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Re: Cindigo Wishlist

Post by juan_irender » Tue Oct 20, 2009 11:08 pm

It would be nice to see such support for correct camera focus in Cindigo! :o

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fused
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Re: Cindigo Wishlist

Post by fused » Wed Oct 21, 2009 4:39 am

yes, I will add that feature :)

PureSpider will not let me rest anyway until i implemented it :D

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