Cindigo Wishlist

Announcements, requests and support regarding the Cinema 4D exporter
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pixie
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Re: Cindigo Wishlist

Post by pixie » Mon Mar 12, 2018 10:27 pm

until it arrives you can use an expresso script so that the polygon size is dependent of the light size.
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barin1950
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Re: Cindigo Wishlist

Post by barin1950 » Mon Mar 12, 2018 11:13 pm

Many thanks. And I really forgot about the complexity of adjusting the intensity of light sources. Success in development!

Tyler
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Joined: Thu Oct 18, 2018 12:03 pm

Re: Cindigo Wishlist

Post by Tyler » Sun Oct 21, 2018 5:50 am

what would be nice is a "hidden from reflections" and "hidden from refactions" in objects and most of all for lights

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pixie
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Re: Cindigo Wishlist

Post by pixie » Sun Jan 20, 2019 5:58 am

When exporting an animation I wish I could choose if textures were to be baked just once, and not on each frame. I remember once we had the camera export option where if it on, it would take into consideration and massively speed the export time.

Ilay
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Joined: Fri Mar 16, 2012 1:25 am
Location: Russia

Re: Cindigo Wishlist

Post by Ilay » Mon Dec 02, 2019 2:59 am

Wish to have r21 version and node framework support

https://developers.maxon.net/docs/Cinem ... _impl.html

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thesquirell
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Re: Cindigo Wishlist

Post by thesquirell » Mon Dec 02, 2019 3:28 am

The dragons are coming, don't worry! :D As for the nodal support, dunno about that. :)

wob
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Joined: Tue Jan 07, 2020 6:15 pm

Re: Cindigo Wishlist

Post by wob » Sun Feb 09, 2020 11:48 am

wishlist:

1. fog (volumetric lights)
2. 100% gpu denoising (now cpu + gpu as i see)
3. network rendering by frame for every node (now one-frame rendering for all nodes only implemented as i see)
4. command line exporter from c4d to igs file (it could be good if render starts without cinema 4d loading)

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