Development of the C4D Exporter
Development of the C4D Exporter
Hi,
a long time ago in a thread not so far away there was mentioned that black lizard doesn't have much time to develop the Cinema 4D exporter.
So my question: Is there anybody who works und further releases of the exporter? It would be a shame to work with a half baked exporter
best regards,
okazaky
a long time ago in a thread not so far away there was mentioned that black lizard doesn't have much time to develop the Cinema 4D exporter.
So my question: Is there anybody who works und further releases of the exporter? It would be a shame to work with a half baked exporter
best regards,
okazaky
Hi,
is here anyone who knows if there are any restrictions (and which?) using the IndigoExporter for Cinema4D version 0.59.7 in collaboration with the new Indigo v0.6?
I mean, cause of syntax changes or something.
By the way:
On the "Current Indigo exporters" site it is still designated as "Cinema4D version 0.5 exporter for Indigo v0.4" but in fact it is actually for 0.6 test 1, but because that one wasn't official and a very early 0.6 version, it should be at least rectified to v0.5![/url]
is here anyone who knows if there are any restrictions (and which?) using the IndigoExporter for Cinema4D version 0.59.7 in collaboration with the new Indigo v0.6?
I mean, cause of syntax changes or something.
By the way:
On the "Current Indigo exporters" site it is still designated as "Cinema4D version 0.5 exporter for Indigo v0.4" but in fact it is actually for 0.6 test 1, but because that one wasn't official and a very early 0.6 version, it should be at least rectified to v0.5![/url]
*bump*
anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).
if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).
if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
Hey Dude... I just wrote here something about the alternativ Indigo Exporter by AG, its readable COFFEE so you can (and are allowed to) play with the Code...fused wrote:*bump*
anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).
if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
But a C++ Exporter should have much better performance, and also more possibility's I think.
polygonmanufaktur.de
yes im aware of that
anyone know how to contact BlackLizard?
that exactly what i thought.ZomB wrote:But a C++ Exporter should have much better performance, and also more possibility's I think.
anyone know how to contact BlackLizard?
Last edited by fused on Thu Jan 18, 2007 12:37 am, edited 1 time in total.
Who is online
Users browsing this forum: Majestic-12 [Bot] and 29 guests