Development of the C4D Exporter

Announcements, requests and support regarding the Cinema 4D exporter
okazaky
Posts: 57
Joined: Thu Aug 31, 2006 5:30 am

Development of the C4D Exporter

Post by okazaky » Thu Nov 09, 2006 6:44 am

Hi,

a long time ago in a thread not so far away there was mentioned that black lizard doesn't have much time to develop the Cinema 4D exporter.
So my question: Is there anybody who works und further releases of the exporter? It would be a shame to work with a half baked exporter ;)

best regards,
okazaky

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Thu Nov 09, 2006 9:15 am

i asked a few days ago at the c4dboard. no answer yet :roll: :wink: :cry:

User avatar
Phoenix
Indigo 100
Posts: 158
Joined: Tue Jul 04, 2006 2:15 am
Contact:

Post by Phoenix » Thu Nov 16, 2006 9:58 pm

Hi,

is here anyone who knows if there are any restrictions (and which?) using the IndigoExporter for Cinema4D version 0.59.7 in collaboration with the new Indigo v0.6?

I mean, cause of syntax changes or something.

By the way:
On the "Current Indigo exporters" site it is still designated as "Cinema4D version 0.5 exporter for Indigo v0.4" but in fact it is actually for 0.6 test 1, but because that one wasn't official and a very early 0.6 version, it should be at least rectified to v0.5![/url]

atmmatt
Posts: 104
Joined: Sun Oct 22, 2006 4:33 am
Location: Pennsylvania - USA

Post by atmmatt » Sat Dec 02, 2006 8:03 am

Pheonix, is the exporter compatible with the official v.6? If it is I will update the page to say v.6. I don't have cinema 4d so please can someone test it thanks.
"To be, or not to be" That is a question?

User avatar
eman7613
Posts: 597
Joined: Sat Sep 16, 2006 2:52 pm

Post by eman7613 » Sat Dec 02, 2006 4:16 pm

although i can be very ignorant when it comes to this, ive been using the .6 version of indigo with the same exporter for .5 without any trouble (except for purple scenes but that happens in both .5 & .6)
Yes i know, my spelling sucks

User avatar
Pinko
Posts: 58
Joined: Wed Aug 09, 2006 11:06 pm
Location: Italy

Post by Pinko » Thu Dec 21, 2006 8:46 pm

any news for Cinema4D plug-in??? :cry: :cry:
Pinko. :roll:

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Thu Jan 11, 2007 12:22 am

has somebody the email of blacklizard?
if he doesnt update the exporter, perhaps he can share the soucecode for somebody who can go on with the exporter.
Music has the right to children!

User avatar
Pinko
Posts: 58
Joined: Wed Aug 09, 2006 11:06 pm
Location: Italy

Post by Pinko » Thu Jan 11, 2007 1:38 am

You can find it in the readme.txt of exporter...
Pinko. :wink:

WLAD
Posts: 101
Joined: Mon Jun 26, 2006 5:59 am
Contact:

Post by WLAD » Tue Jan 16, 2007 12:11 am

hi guys, any news from BlackLizard?

User avatar
Pinko
Posts: 58
Joined: Wed Aug 09, 2006 11:06 pm
Location: Italy

Post by Pinko » Tue Jan 16, 2007 8:40 pm

Any news any news any news any news any news any news any news.....................................................................................
:shock:
Pinko. :shock: :shock: :shock:

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Jan 17, 2007 11:53 pm

*bump*

anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).

if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Jan 18, 2007 12:19 am

fused wrote:*bump*

anyone know how to contact Blacklizard? i know a little about plugin developement in cinema, both with c++ and with coffee (think bl used c++).

if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
Hey Dude... I just wrote here something about the alternativ Indigo Exporter by AG, its readable COFFEE so you can (and are allowed to) play with the Code...
But a C++ Exporter should have much better performance, and also more possibility's I think.
polygonmanufaktur.de

User avatar
fused
Developer
Posts: 3648
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Jan 18, 2007 12:36 am

yes im aware of that :)
ZomB wrote:But a C++ Exporter should have much better performance, and also more possibility's I think.
that exactly what i thought.

anyone know how to contact BlackLizard?
Last edited by fused on Thu Jan 18, 2007 12:37 am, edited 1 time in total.

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Jan 18, 2007 12:37 am

fused wrote:anyone know how to contact BlackLizard?
You got a PM with his eMail :wink:
polygonmanufaktur.de

ollle
Posts: 34
Joined: Thu Oct 12, 2006 8:30 pm
Location: Germany

Post by ollle » Thu Jan 18, 2007 3:08 am

fused wrote:*bump*

if nobody is developing a c4d exporter (and someone really has to, editing an xml with like 25 objects with 16 materials plus 4 mediums... well... SUXX) i will
YES! That would be nice!!!

Post Reply
27 posts

Who is online

Users browsing this forum: Majestic-12 [Bot] and 29 guests