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Cindigo 1.1.18 - stable RC4

Posted: Mon Apr 20, 2009 10:54 am
by fused
Cindigo 1.1.18 - stable RC4
for Indigo 1.1.18


download exporter:
Pc Version
Mac Version - soon

The PC version contains plugins for R10(32 and 64 bit) and R9(32 bit). R9 users will have to rename the "cindigo.cdl_R9" to "cindigo.cdl".
Make sure you have the newest version of quicktime installed! Previews will not work with the 64 bit version bacause of the lack of 64 bit quicktime.

Good beginner tutorials can be found here (german and english, a bit outdated), a video tutorial for beginners here
The Cindigo Blog
changelog wrote:Cindigo 1.1.18 (stable RC4):
---------------------
* removed Obase from render settings object
* merge_vertices_with_same_pos_and_normal = false
* added hiding of texture parameters if no texture is used
* fixed a Quick Render crash bug
* added Quick Render button, few restrictions:
indigo always runs, no specifying png output, geometry will always be exported, no animation export.
all other settings will be used from the settings.cfg
* the linked materials will not be recalculated on each change made to the material helper
* added "channel state" that indicates whats applied to the chosen channel
* added option to choose which c4d channel should be used for albedo, bump, emission, etc.
* added emission scale export to bg material
* material helper adopts the layer of the applied material (R10 only)
* removed light scale tag
* moved light scale settings to material helper
* disabled channels wont be exported anymore
* removed emission scaling from sphere, its not supported yet
* background material setting in render settings now uses a material helper tag
* removed background and envmap from render settings, added background material
* exchanged <blend_factor> with <blend> for constant values
* added <random_triangle_colours> to diffuse material
* spheres and external models can use light scaling now
* added glowing icon for material helper if emission is used
* fixed that exit portal gets exported, even if its disabled in the tag
* renamed "light normalization" to "light slcaling"
* removed infinite plane
* added verbose = false and write_aperture_preview = false to preview scenes
* changed save period for previews to 10.0
* added import of ISL shaders
* added ISL shader
* restructured and rewrote parts of the material export
* added "Ok" button to about dialog
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

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Do you like Cindigo? Remember it is free.
If you think its valueable software, please feel free to donate.

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Re: Cindigo 1.1.18 - stable RC4

Posted: Mon Apr 20, 2009 7:04 pm
by Zom-B
I love this XXL changelog, great work fused, thanx a lot :D

Re: Cindigo 1.1.18 - stable RC4

Posted: Mon Apr 20, 2009 7:09 pm
by iacx
Thanks Fused, great!

Re: Cindigo 1.1.18 - stable RC4

Posted: Mon Apr 20, 2009 7:45 pm
by mrmoose
Thanks Fused ;)

Re: Cindigo 1.1.18 - stable RC4

Posted: Mon Apr 20, 2009 9:00 pm
by pixie
You're the man Fused! :D

Re: Cindigo 1.1.18 - stable RC4

Posted: Mon Apr 20, 2009 10:21 pm
by tungee
Thanx fused!
You are the man! :wink:

Re: Cindigo 1.1.18 - stable RC4

Posted: Tue Apr 21, 2009 1:35 am
by carsten_fokuspunkt
great work fused!! thanks a lot.

this is a long long list of changes....

Re: Cindigo 1.1.18 - stable RC4

Posted: Tue Apr 21, 2009 1:40 am
by Camox
:D Thank fused, I hope we can now use one before everything is commercialized.

greetz :wink:

Re: Cindigo 1.1.18 - stable RC4

Posted: Tue Apr 21, 2009 3:43 am
by fused
carsten_fokuspunkt wrote:great work fused!! thanks a lot.

this is a long long list of changes....
:)

carsten_fokuspunkt,

if you didnt know already: a rendering of you is used on the cindigo page ( http://www.indigorenderer.com/documentation/cinema4d ), i hope this is ok for you!

also, id love to see more such renderings produced with cindigo and indigo, hope to see more ;)

Re: Cindigo 1.1.18 - stable RC4

Posted: Tue Apr 21, 2009 6:14 pm
by carsten_fokuspunkt
hi fused,

i saw it last friday and this made my day brighter :)

sure, its ok!
hope to get the time for further projects :(

carsten

Re: Cindigo 1.1.18 - stable RC4

Posted: Wed Apr 22, 2009 1:25 am
by Marcofly
Hi fused! thank you very much for the release! i finally found the time to download and play a bit with it, and it works fine!

I found a bug, related to the label of the wine bottle: the second pic shows a cinema AR-render, and that's how the label should be. The first pic is an Indigo one (1.16), and although i unckecked the 'tile' option in C4D, the label texture gets repeated in the y-axis, covering the whole area of the selection. The texture 'offset x and y' of cinema doesn't work, either..


ciao!!

Re: Cindigo 1.1.18 - stable RC4

Posted: Wed Apr 22, 2009 1:42 am
by fused
Marcofly wrote:Hi fused! thank you very much for the release! i finally found the time to download and play a bit with it, and it works fine!

I found a bug, related to the label of the wine bottle: the second pic shows a cinema AR-render, and that's how the label should be. The first pic is an Indigo one (1.16), and although i unckecked the 'tile' option in C4D, the label texture gets repeated in the y-axis, covering the whole area of the selection. The texture 'offset x and y' of cinema doesn't work, either..


ciao!!
hey Marco!

glad you found some time :)

what you found is not a bug. its currently not supported by indigo to turn off tiling. nice rendering!

Re: Cindigo 1.1.18 - stable RC4

Posted: Wed Apr 22, 2009 1:45 am
by pixie
And they keep on saying wonders around AR3 glass... :?

Re: Cindigo 1.1.18 - stable RC4

Posted: Wed Apr 22, 2009 3:27 am
by Marcofly
pixie wrote:And they keep on saying wonders around AR3 glass... :?
Pixie, this isn't a good example of AR3 glass.. but it renders FAAAAAST! :wink:

Thanks fused! Now i have to learn how to put 2 lights on separate layers.. will search the forum first!!

ciao!

Re: Cindigo 1.1.18 - stable RC4

Posted: Wed Apr 22, 2009 3:32 am
by pixie
Marcofly wrote:
pixie wrote:And they keep on saying wonders around AR3 glass... :?
Pixie, this isn't a good example of AR3 glass.. but it renders FAAAAAST! :wink:

Thanks fused! Now i have to learn how to put 2 lights on separate layers.. will search the forum first!!

ciao!
On material helper when emission is chosen you can set the number for the layer of the given light