Cindigo 1.1.18 - stable RC4

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Marcofly
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Re: Cindigo 1.1.18 - stable RC4

Post by Marcofly » Wed Apr 22, 2009 3:44 am

Great pixie!! Trying now.. thank you very much!

here is another cindigo test, with 1.1.18.. the wine absorption is still too low..
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Marcofly
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Re: Cindigo 1.1.18 - stable RC4

Post by Marcofly » Wed Apr 22, 2009 4:24 am

pixie wrote: On material helper when emission is chosen you can set the number for the layer of the given light
Sorry.. i tried but i don't get it :oops:

1-i have 2 planes with indigo light tag, put them on different layers in cinema, set different colors in the indigo light tag (the icon changes color), and export. When i run indigo i see only layer 0. What do i miss?

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Re: Cindigo 1.1.18 - stable RC4

Post by pixie » Wed Apr 22, 2009 4:40 am

Marcofly wrote:
pixie wrote: On material helper when emission is chosen you can set the number for the layer of the given light
Sorry.. i tried but i don't get it :oops:

1-i have 2 planes with indigo light tag, put them on different layers in cinema, set different colors in the indigo light tag (the icon changes color), and export. When i run indigo i see only layer 0. What do i miss?
First you create two materials, let's name them Layer 1 and Layer 2 just for simplicity as it's not relevant their name (they can as of now even have the same name) and the convert them.

In the first material choose emission from the row, click use emission. You'll notice that the Material helper will become 'illuminated' showing it's an emission material, and then pick your light type/color and choose your layer number in Light Layer. Do the same for the second and apply those to the planes you want.

The Light object has been deprecated.
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Re: Cindigo 1.1.18 - stable RC4

Post by Marcofly » Wed Apr 22, 2009 5:02 am

it works!! thanks a lot!! :D

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fused
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Re: Cindigo 1.1.18 - stable RC4

Post by fused » Wed Apr 22, 2009 5:33 am

pixie wrote:let's name them Layer 1 and Layer 2 just for simplicity as it's not relevant their name (they can as of now even have the same name)
just in case anyone missed it :)

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Re: Cindigo 1.1.18 - stable RC4

Post by tungee » Wed Apr 22, 2009 6:05 am

Hi fused, i played yesterday with cindigo rc4, but i cant find the uniform background in the rendersettings ???!
Please dont say you have abandoned it :(
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Re: Cindigo 1.1.18 - stable RC4

Post by fused » Wed Apr 22, 2009 6:22 am

i didnt, you just need to apply a background material with uniform white light.

just drop a material helper in the linkfield under the background material and make sure emission is enabled. :)

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Re: Cindigo 1.1.18 - stable RC4

Post by tungee » Wed Apr 22, 2009 6:39 am

:D
thanx!
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Re: Cindigo 1.1.18 - stable RC4

Post by Juniorsatan » Wed Apr 22, 2009 7:03 am

And where must HDRIs put in? Background material of course. The normal Albedo Texture?

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Re: Cindigo 1.1.18 - stable RC4

Post by fused » Wed Apr 22, 2009 7:10 am

depends on what you set here:
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;)

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Re: Cindigo 1.1.18 - stable RC4

Post by tungee » Wed Apr 22, 2009 7:21 pm

Hi Fused, i have a scene where i wanna set DOF.
When i set f-stop to 2 , 4 etc. no Dof can be recognized.
But when i change the global Multiplier from 1 to 0.001 the Dof is getting nice.
But on the other hand i get some weird geometrical artifacts. :(
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Re: Cindigo 1.1.18 - stable RC4

Post by pixie » Wed Apr 22, 2009 11:53 pm

While making a test scene for a ceramic tile I bump into a problem regarding instances.
Scene is added.

root of the problem, instances of instances nested aren't good for your health :D

bonus: material
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Re: Cindigo 1.1.18 - stable RC4

Post by PureSpider » Wed Apr 22, 2009 11:57 pm

tungee wrote:But on the other hand i get some weird geometrical artifacts. :(
Yes, thats either because of the KDTree bug or the ray nudge distance :)

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Re: Cindigo 1.1.18 - stable RC4

Post by fused » Thu Apr 23, 2009 3:10 am

PureSpider wrote:
tungee wrote:But on the other hand i get some weird geometrical artifacts. :(
Yes, thats either because of the KDTree bug or the ray nudge distance :)
if its scale related, probably ray nudge.

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Re: Cindigo 1.1.18 - stable RC4

Post by tungee » Thu Apr 23, 2009 3:37 am

So, what to do?
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