Cindigo 1.1.18 - stable RC2

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fused
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status update

Post by fused » Fri Mar 27, 2009 10:53 am

Code: Select all

* fixed emission/base emission import bug
* added warnings about unsupported features to import
* prepared igm import for all material parameters
* resolution is exported from render settings when no camera tag is present
* added external material functionality
* few changes to mat import
* added background material
Image

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pixie
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Post by pixie » Fri Mar 27, 2009 11:21 am

Do I smell a RC3? I do! I do! I do smell a RC3! :D

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fused
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Post by fused » Fri Mar 27, 2009 11:25 am

im not sure if i release another RC before indigo 1.1 stable.

but that strongly depends on when it is released...

Onfame
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Post by Onfame » Sat Mar 28, 2009 2:57 am

I have a little wish for the next Version.

I have a folder with all my HDRI/EXR Images. So when i´m rendering a scene, trying which EXR fits best, i have allways to search the HDRI/EXR Folder. Would it be possible to save the HDRI/EXR Folder?

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Post by Rafaello » Sat Mar 28, 2009 5:26 pm

@fused: Thaks, no rush, the the finest things takes time to be made :wink:

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Post by fused » Mon Apr 06, 2009 2:34 am

heres a little test. i doesnt seem to be very spectacular, BUT :D
all materials in c4d have the same name!
i added handling for identical material names.
Onfame wrote:I have a little wish for the next Version.

I have a folder with all my HDRI/EXR Images. So when i´m rendering a scene, trying which EXR fits best, i have allways to search the HDRI/EXR Folder. Would it be possible to save the HDRI/EXR Folder?
hm... ... ... im not sure if its possible to open a file dialog with a specified path. will look have a look at it.
Attachments
im1238940851.jpg
im1238940851.jpg (26.82 KiB) Viewed 2166 times

Rafaello
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Post by Rafaello » Mon Apr 06, 2009 8:07 am

very useful for those that sometimes forget to change the material name ... like me :P
you continue amazing me.

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Post by pixie » Mon Apr 06, 2009 10:26 am

«That's one small step for [a] man, one giant leap for mankind»
Neil Armstrong

:P

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Post by zeitmeister » Tue Apr 07, 2009 10:01 pm

Hey fused,
will there be a mac-version? :)

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Post by fused » Tue Apr 07, 2009 10:13 pm

zeitmeister wrote:Hey fused,
will there be a mac-version? :)
well, no.

i need to build cindigo with c++ exceptions enabled and while this works fine with the microsoft compiler under windows it doesnt work with gcc under osx.

its not just my plugin, even the c4d sdk examples wont build with exceptions enabled. it seems maxon isnt willing to give me any support on this (they dont even answer if its possible to build the sdk with exceptions on osx at all).

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Post by zeitmeister » Tue Apr 07, 2009 10:32 pm

This is not the first time I hear about a bad support of independant or non-commercial MAXON-developers. :(
Maybe the answer will take several days, and they are longing for a solution?
I'm just trying to be positive. :)

Does it mean that the development of Cindigo for Mac does stuck here at release 1.1.14?

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Post by fused » Tue Apr 07, 2009 10:48 pm

zeitmeister wrote:This is not the first time I hear about a bad support of independant or non-commercial MAXON-developers. :(
This is also not the first time for me. I hardly ever got real support on more complex matters. At least not from maxon, the other devs are usually quite helpful.
zeitmeister wrote:Maybe the answer will take several days, and they are longing for a solution?
Thats possible, but i wouldnt put too much hope in that. Its a week now.
zeitmeister wrote:I'm just trying to be positive. :)
Thanks ;)
zeitmeister wrote:Does it mean that the development of Cindigo for Mac does stuck here at release 1.1.14?
Yup. ...
Well, I guess I could do a build from the latest source, but it would lack the igm import (and maybe some other stuff), at the earliest thursday. You would get some of the RC3/final features as compensation 8)

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Post by fused » Wed Apr 08, 2009 2:01 am

hmm... its already 4 weeks since the RC2 release, no indigo 1.1 stable in sight and only 162 downloads... thats depressing...

anyway. im thinking about releasing RC3 soon. still need to test some stuff, but i think most of the it will just work.

Micha1138
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Re: Cindigo 1.1.18 - stable RC2

Post by Micha1138 » Sat Apr 18, 2009 9:02 am

Awesome work, fused, as always.

This weekend I´m going to fire up that ol machine to get a scene rendered out, at last !

And don´t be too depressed because of the downloads, what´s with the word-of-mouth-propaganda, not working anymore ? Then let´s do something about that :D

Michael

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Re: Cindigo 1.1.18 - stable RC2

Post by fused » Sat Apr 18, 2009 9:23 am

Micha1138 wrote:Awesome work, fused, as always.

This weekend I´m going to fire up that ol machine to get a scene rendered out, at last !

And don´t be too depressed because of the downloads, what´s with the word-of-mouth-propaganda, not working anymore ? Then let´s do something about that :D

Michael
Hey Michael,

thank you, great to see you're back :)
word-of-mouth isnt working that good these days, would be great if you could help spreading the word!

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