Cindigo 1.1.18 - stable RC1

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Post by fused » Mon Mar 09, 2009 8:21 am

pixie wrote:Nags:
on materials, when one select preview it always get the same default parameter and isn't saved as for example export dialog.
maybe someday...
pixie wrote:If one press enter it cancels instead of proceeding...
will be fixed!
pixie wrote:When importing igm, it would be nice to select only from igm and pigm filetype instead from having to chose from all files.
not possible. annoys me, too.
pixie wrote:Probs:
If verbose is set to false there's no preview.
huh? verbose?
pixie wrote:Shaders in imported igm's doesn't apply.
of course not. only settings that are supported by cindigo can be imported. but: im working on a new material helper that will support a bit more stuff (maybe even shaders).

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Post by fused » Mon Mar 09, 2009 8:22 am

c 4 wrote:Any idea ?
no, but there are a few other problems with R9. ill investigate a bit on that later.

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Post by c 4 » Mon Mar 09, 2009 8:38 am

:!:

Hi fused,

I think I nailed it down to Extrude NURBS.
At least if I have a test scene with only a extrude with a text spline in the scene and try to export to indigo, Cinema crashes.

There were no problems with cinemas instances - does Cindigo convert them to indigo instances ? If not it would be a real time saver (Please).
No problems with instances under symmetry.

Shouldn't Cindigo convert extrudes and such stuff when exporting ?

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Post by fused » Mon Mar 09, 2009 8:45 am

c 4 wrote:There were no problems with cinemas instances - does Cindigo convert them to indigo instances ? If not it would be a real time saver (Please).
no cindigo doenst convert them.
a converter. im not sure... ill have to think about it.
c 4 wrote:Shouldn't Cindigo convert extrudes and such stuff when exporting ?
yep, it should. but obviously it doesnt work correctly.
but now i have a starting point for the bug hunt, thank you!

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Post by c 4 » Mon Mar 09, 2009 8:54 am

You're welcome.

I just found another combination that causes a crash:
The hierarchy
symmetry -> array -> (object + instance) works

but the hierarchy
array -> symmetry -> (object + instance) crashes C4D

I also tested the R11 demo with the heavy scene from the beginning and it crashed, too - even more fiercly without any error message, but it seems to have converted more meshes.

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Post by pixie » Mon Mar 09, 2009 9:15 am

fused wrote:
pixie wrote:Nags:
on materials, when one select preview it always get the same default parameter and isn't saved as for example export dialog.
maybe someday...
pixie wrote:If one press enter it cancels instead of proceeding...
will be fixed!
pixie wrote:When importing igm, it would be nice to select only from igm and pigm filetype instead from having to chose from all files.
not possible. annoys me, too.
pixie wrote:Probs:
If verbose is set to false there's no preview.
huh? verbose?
pixie wrote:Shaders in imported igm's doesn't apply.
of course not. only settings that are supported by cindigo can be imported. but: im working on a new material helper that will support a bit more stuff (maybe even shaders).
Verbose is the new indigo 1.1.17 paramater

As for the shader, it's just text, if one would allow to import materials just as includes instead of interpreting them we would be able to import them all

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fused
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Post by fused » Mon Mar 09, 2009 9:24 am

yeah, this is actually implemented, just commented out ;)

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Marcofly
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Post by Marcofly » Mon Mar 09, 2009 11:59 pm

Thanks a lot, fused!!

cheers!!

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Post by pixie » Tue Mar 10, 2009 12:27 am

I have the "convert palette" function in a palette so I can access it faster, the main problem is that now cindigo doesn't convert materials from it, only when selected from the menu. :(

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Post by fused » Tue Mar 10, 2009 1:01 am

youll have to delete the palette and create a new one. there were some changes to the converter and obviously this broke backwards compatibilty.

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Post by pixie » Tue Mar 10, 2009 1:14 am

But this is a newly palette... still I'll try to do that

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fused
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Post by fused » Tue Mar 10, 2009 2:22 am

pixie wrote:But this is a newly palette... still I'll try to do that
well, thats strange. will try it myself tonight.

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Post by pixie » Tue Mar 10, 2009 3:06 am

It works now... :oops:

When I export and set priority to below normal Indigo keeps using normal

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Post by matze » Tue Mar 10, 2009 8:08 am

hey fused thanks for your work!
sorry for my bad english... ;-)

cinema chrases when i export a scene...R11!
i have the newest quick time an the newest cinema update...have you any idea?
i have only a simple scene with a speher one mesh light and a floor.
cindio 1.1.14 export the scene well...

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Re: Cindigo 1.1.18 - stable RC1

Post by Camox » Tue Mar 10, 2009 8:20 am

Hi matze, i think r11 is not supported. At the moment only R9 and R10.

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