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Cindigo 1.1.18 - stable RC1

Posted: Sun Mar 08, 2009 9:14 am
by fused
Cindigo 1.1.18 - stable RC1
for Indigo 1.1.17 and Indigo 1.1.18

download exporter:
Pc Version
Mac Version - no mac version available yet!

PC version contains plugins for R10(32 and 64 bit) and R9(32 bit). (R9 users will have to rename the "cindigo.cdl_R9" to "cindigo.cdl")
Make sure you have the newest version of quicktime installed! Previews will not work with the 64 bit version bacause of the lack of 64 bit quicktime.

Good beginner tutorials can be found here (german and english, a bit outdated)

a big "thank you" goes out to PureSpider, who did a great job and coded lots of useful stuff for this release!
changelog wrote:Cindigo 1.1.18 (stable RC1):
---------------------

* move to Indigo Utils v2
* fixed emission import
* solved memory problems (normal array wasnt freed after mesh export) (fused)
* rewrote igm import, now using Indigo Utils (fused)
* wrote load function for indigo path and itegrated it into the gui (fused)
* changed load and save functions internally, indigo path is now saved in the settings.cfg (pSr)
* changed a few defaults (aperture shape, ssf, etc.) (fused)
* added random seed (pSr)
* reworked mesh and instance export, (hopefully) fixed all related bugs and added support for nested instances (fused)
* Indigo Instance now shows bounding boxes of child elements (fused)
* Material hepler is now an object instead of a tag. Changed all functions according to that (fused)
* added own object for imported/converted materials and moved all converted materials to a single group, even on multiple material converts (pSr)
* export dialog remembers the last settings (pSr/fused)
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

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Posted: Sun Mar 08, 2009 9:36 am
by Onfame
Great, thank you very much :)

Edit: Found a problem while i was trying to import the Rubber (blue) Material from the Material-DB.

Posted: Sun Mar 08, 2009 9:56 am
by Stromberg
From what i have tried it works great :)
Good job :wink:

Posted: Sun Mar 08, 2009 10:53 am
by fused
Onfame wrote:Great, thank you very much :)

Edit: Found a problem while i was trying to import the Rubber (blue) Material from the Material-DB.
yeah, there are a few materials that arent importing properly.

Posted: Sun Mar 08, 2009 2:26 pm
by Zom-B
awesome... finally :-)
I'll check out in April ;-P

Posted: Sun Mar 08, 2009 2:58 pm
by OnoSendai
fused wrote:
Onfame wrote:Great, thank you very much :)

Edit: Found a problem while i was trying to import the Rubber (blue) Material from the Material-DB.
yeah, there are a few materials that arent importing properly.
I will update the Indigo utils code very soon, which should solve these problems.

Posted: Sun Mar 08, 2009 3:32 pm
by Camox
Great... Thanks fused ! :D

Posted: Sun Mar 08, 2009 4:42 pm
by fused
update! this should fix all import problems.
also, i proudly present the first 64-bit version of cindigo (R10 only)!

have fun!
changes wrote:* move to Indigo Utils v2
* fixed emission import

Posted: Sun Mar 08, 2009 9:54 pm
by CTZn
Congratulations, fused and PureSpider !

Posted: Sun Mar 08, 2009 10:25 pm
by tungee
Thank you Fused, will test it today! :P

Posted: Mon Mar 09, 2009 1:58 am
by Onfame
it works perfectly now, thank you both so much :)

Posted: Mon Mar 09, 2009 3:55 am
by Phoenix
Thanks a lot Fused, also for the 64 bit version! :D

I'll try it soon.

Posted: Mon Mar 09, 2009 5:30 am
by iacx
Fused many thanks, very good version for 64 bit! Great :D

Posted: Mon Mar 09, 2009 5:46 am
by c 4
fused and PureSpider - thank you very much for all the work you have put into this !

One little problem: I have a complex model (with parametric stuff, lots of instances and symmetry, possibly booleans) that I wanted to test with the new version.
I renamed cindigo.cdl_R9 to cindigo.cdl
I choose to convert all materials, selected the path to indigo 1.1.17 and selected start indigo.
Then pressed export and Cinema 4D R9.102 crashed reproducible.

A mesh folder has been created containing 4 igmesh files, but certainly not all geometry (why can't I open the mesh files in cinema like in the earlier versions ?).

Any idea ?

Posted: Mon Mar 09, 2009 8:03 am
by pixie
Nags:
on materials, when one select preview it always get the same default parameter and isn't saved as for example export dialog. If one press enter it cancels instead of proceeding...
When importing igm, it would be nice to select only from igm and pigm filetype instead from having to chose from all files.

Probs:
If verbose is set to false there's no preview.
Shaders in imported igm's doesn't apply.