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Cindigo 1.1.14 - "instancing terror!"

Posted: Sat Nov 08, 2008 8:17 am
by fused
Cindigo 1.1.14
for Indigo 1.1.14

download exporter:
Pc Version
Mac Version
(or below)

PC version contains plugins for R10 and R9. (R10 users will have to rename the "cindigo1.1.14.cdl_R10" to "cindigo1.1.14.cdl")
Make sure you have the newest version of quicktime installed!

Good beginner tutorials can be found here (german and english, a bit outdated)

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

1.1.14 changelog:

* reworked export routine. in extreme cases up to 10x faster export(even more if you heavily use instances. xml generation that is, mesh export is as fast as ever)
* a few little bugfixes
* improved instance handling (MUCH faster, better).
* very detailed console output with lots of infos.


1.1.14 known issues:

* i actually forgot the little bugfixes :)
* instances inside instanced objects will be ignored (this is going to be fixed)

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exactly 160.000 instances, each 28.05 million polygons.
making a total of 4.889.187.200.000 polygons (4.8 trillion polygons).

for the large version click on the image.
Image

Image

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Do you like Cindigo?
If you think its valueable software, please feel free to donate.

Image
Please split the donation in two and donate the other half to Indigo.

Posted: Sat Nov 08, 2008 9:04 am
by pixie
Which kind of instance are? Cinema or cindigo's one?

Posted: Sat Nov 08, 2008 11:35 pm
by fused
In the above renderings i uses Cindigos instances, because i needed to include an external .ply file.

When you are instancing C4D objects, it doesnt matter if you use C4D's or cindigos instances, internally they are handled the same way.
When it comes to heavy instancing, one should use cindigos, because of the memory C4Ds instances use (they actually duplicate the object in memory, imagine what happens if you try to make 100 instances of a 1million poly mesh).

Posted: Sun Nov 09, 2008 1:08 am
by pixie
One might use the display tag :)

Posted: Sun Nov 09, 2008 3:31 am
by fused
what for? :?

Posted: Sun Nov 09, 2008 7:25 am
by PureSpider
For not displaying the instances that are still in the memory ;)

Posted: Sun Nov 09, 2008 11:51 pm
by zeitmeister
Great Job, as always!
Instances are working very well here; even rotated by XPresso … wonderful.
Textures don't have to be situated in the same folder as the models.
Polygon selections and multi-materials are supported … this fuckin rocks!

fused, are there any other mapping functions supported than UV-mapping?

Posted: Sun Nov 09, 2008 11:57 pm
by manitwo
this is awsome fused :shock: !

Posted: Mon Nov 10, 2008 2:29 am
by fused
thx :)
zeitmeister wrote:Great Job, as always!
Instances are working very well here; even rotated by XPresso … wonderful.
Textures don't have to be situated in the same folder as the models.
Polygon selections and multi-materials are supported … this fuckin rocks!

fused, are there any other mapping functions supported than UV-mapping?
all other mapping types are supported.

Posted: Mon Nov 10, 2008 8:29 am
by fused
pc version added.

Posted: Mon Nov 10, 2008 11:14 am
by iacx
Thanks Fused :D

Posted: Mon Nov 10, 2008 1:55 pm
by tungee
Thanx fused!

Posted: Tue Nov 11, 2008 2:01 am
by Camox
GREAT , thnx fused ! :D

Posted: Tue Nov 11, 2008 10:54 am
by Juniorsatan
the new default settings in the export window are so comfortable!

Thanks for that minor modulation.

Looking foward to following improvements and features :)

Posted: Thu Nov 13, 2008 9:08 am
by Rafaello
hello fused, thanks for your hard work.
I was playing yesterday with a scene that worked fine in 1.1.13 PC versions of Indigo and Cindigo, but when I switched to 1.1.14 Indigo crashed with some of the instanced objects while other instances didn't send error message, Indigo said that it couldn't load a mesh that indeed didn't exist in the meshes folder.
can you check this?, all objects with instance problem were imported.
Thanks again.