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Posted: Thu Jan 08, 2009 10:11 am
by PureSpider
Do you have QuickTime installed?

Posted: Thu Jan 08, 2009 10:43 am
by Onfame
:oops: i have a new PC now and yes it was quicktime which was missing :( sorry

Posted: Thu Jan 08, 2009 10:45 am
by PureSpider
Don't worry, that's what we're here for ;)

Posted: Sat Jan 31, 2009 11:01 am
by neo0.
I put the cindigo folder in the folder, renamed the file, but it's not showing up under plugins..

Posted: Mon Feb 09, 2009 6:23 am
by Phoenix
@fused:
* instances inside instanced objects will be ignored (this is going to be fixed)
Had you been able to fix this bug yet?

Also this annoying "xyz coordinate bug" is still there in Cindigo 1.1.14! :?

Posted: Mon Feb 09, 2009 7:07 am
by fused
uhm, i think so, yes.

the "xyz bug" should also be fixed, but i also introduced a new bug(thats kind of unexplainable for me). its easier to work around it tho (its related to null objects in null objects).

but i think youll have to wait for indigo 1.1 stable until this version is released, as there are still a few things to be fixed/improved/changed.

Posted: Mon Feb 09, 2009 7:33 am
by PureSpider
I still got to do the new material import system :oops:

Posted: Mon Feb 09, 2009 12:37 pm
by fused
neo0. wrote:I put the cindigo folder in the folder, renamed the file, but it's not showing up under plugins..
you have to use the 32 bit version of c4d. also, make sure that the folder that contains the "cindigo*.cdl" is directly inside the plugins dir.

Posted: Mon Feb 09, 2009 12:49 pm
by Phoenix
fused wrote:the "xyz bug" should also be fixed, but i also introduced a new bug(thats kind of unexplainable for me). its easier to work around it tho (its related to null objects in null objects).
Perhaps, it was in fact this "new" (related to null objects in null objects) bug, that bothered me, if this one also results in out of alignment geometry, cause the axes of my model hadn't been rotated (all angles are zero), what seems to be the trigger for the "old" xyz bug.

Posted: Fri Mar 06, 2009 10:25 pm
by pixie
I have a massive instance scene and I bump into a problem. After exporting there were missing objects, my solution was to put all the references before the instances then it was all fine and dandy... another thing was that it was crashing heavely when it had instances of complex objects (parenting objects).

Posted: Sat Mar 07, 2009 4:54 am
by Juniorsatan
> 'I have a massive instance scene and I bump into a problem. After exporting there were missing objects, my solution was to put all the references before the instances then it was all fine and dandy'

I had the same problem couple of times. What do you mean with 'put all references beforce the instances' exactly?

Posted: Sat Mar 07, 2009 5:03 am
by fused
about putting all referenced objects before instances:

before you all get used to bad habbits...
ill release an updated version tomorrow. with new igm import and fixed instances and such.

Posted: Sat Mar 07, 2009 5:12 am
by pixie
- instance
- instance
- instance
- reference.object

becomes

- reference.object
- instance
- instance
- instance

Posted: Sat Mar 07, 2009 6:05 am
by Juniorsatan
ah, you meant the obj manager, yep.

igm import, what will be fixed?
export of bumps etc won't be fixed, am I right?

Posted: Sat Mar 07, 2009 7:04 am
by Phoenix
fused wrote:before you all get used to bad habbits...
ill release an updated version tomorrow. with new igm import and fixed instances and such.
Yeah, great news!

Thanks Fused, I'm really waining for an update with hopefully fixed "out of alignment" problems! 8)