Cindigo 1.1.14 - "instancing terror!"

Announcements, requests and support regarding the Cinema 4D exporter
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PureSpider
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Post by PureSpider » Thu Jan 08, 2009 10:11 am

Do you have QuickTime installed?

Onfame
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Post by Onfame » Thu Jan 08, 2009 10:43 am

:oops: i have a new PC now and yes it was quicktime which was missing :( sorry

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PureSpider
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Post by PureSpider » Thu Jan 08, 2009 10:45 am

Don't worry, that's what we're here for ;)

neo0.
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Post by neo0. » Sat Jan 31, 2009 11:01 am

I put the cindigo folder in the folder, renamed the file, but it's not showing up under plugins..

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Phoenix
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Post by Phoenix » Mon Feb 09, 2009 6:23 am

@fused:
* instances inside instanced objects will be ignored (this is going to be fixed)
Had you been able to fix this bug yet?

Also this annoying "xyz coordinate bug" is still there in Cindigo 1.1.14! :?

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fused
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Post by fused » Mon Feb 09, 2009 7:07 am

uhm, i think so, yes.

the "xyz bug" should also be fixed, but i also introduced a new bug(thats kind of unexplainable for me). its easier to work around it tho (its related to null objects in null objects).

but i think youll have to wait for indigo 1.1 stable until this version is released, as there are still a few things to be fixed/improved/changed.

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PureSpider
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Post by PureSpider » Mon Feb 09, 2009 7:33 am

I still got to do the new material import system :oops:

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fused
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Post by fused » Mon Feb 09, 2009 12:37 pm

neo0. wrote:I put the cindigo folder in the folder, renamed the file, but it's not showing up under plugins..
you have to use the 32 bit version of c4d. also, make sure that the folder that contains the "cindigo*.cdl" is directly inside the plugins dir.

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Phoenix
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Post by Phoenix » Mon Feb 09, 2009 12:49 pm

fused wrote:the "xyz bug" should also be fixed, but i also introduced a new bug(thats kind of unexplainable for me). its easier to work around it tho (its related to null objects in null objects).
Perhaps, it was in fact this "new" (related to null objects in null objects) bug, that bothered me, if this one also results in out of alignment geometry, cause the axes of my model hadn't been rotated (all angles are zero), what seems to be the trigger for the "old" xyz bug.

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pixie
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Post by pixie » Fri Mar 06, 2009 10:25 pm

I have a massive instance scene and I bump into a problem. After exporting there were missing objects, my solution was to put all the references before the instances then it was all fine and dandy... another thing was that it was crashing heavely when it had instances of complex objects (parenting objects).

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Post by Juniorsatan » Sat Mar 07, 2009 4:54 am

> 'I have a massive instance scene and I bump into a problem. After exporting there were missing objects, my solution was to put all the references before the instances then it was all fine and dandy'

I had the same problem couple of times. What do you mean with 'put all references beforce the instances' exactly?

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fused
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Post by fused » Sat Mar 07, 2009 5:03 am

about putting all referenced objects before instances:

before you all get used to bad habbits...
ill release an updated version tomorrow. with new igm import and fixed instances and such.

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pixie
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Post by pixie » Sat Mar 07, 2009 5:12 am

- instance
- instance
- instance
- reference.object

becomes

- reference.object
- instance
- instance
- instance

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Post by Juniorsatan » Sat Mar 07, 2009 6:05 am

ah, you meant the obj manager, yep.

igm import, what will be fixed?
export of bumps etc won't be fixed, am I right?

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Phoenix
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Post by Phoenix » Sat Mar 07, 2009 7:04 am

fused wrote:before you all get used to bad habbits...
ill release an updated version tomorrow. with new igm import and fixed instances and such.
Yeah, great news!

Thanks Fused, I'm really waining for an update with hopefully fixed "out of alignment" problems! 8)

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