Cindigo 1.1.14 - "instancing terror!"

Announcements, requests and support regarding the Cinema 4D exporter
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Zom-B
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Post by Zom-B » Thu Nov 13, 2008 10:05 am

Hey rafaello, thanks for the report, but I think a simple example scene is more worth than 1000 words here!
Just reduce the scene and try to exchange your instanced file with a basic cube and upload it plz :)
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zeitmeister
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Post by zeitmeister » Thu Nov 13, 2008 8:28 pm

No problems here using Cindigo 1.1.4 and Indigo 1.1.4 on the mac …
I got problems when I used Cinidgo 1.1.4 with Indigo 1.1.3.

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Post by Zom-B » Thu Nov 13, 2008 9:44 pm

zeitmeister wrote:No problems here using Cindigo 1.1.4 and Indigo 1.1.4 on the mac …
I got problems when I used Cinidgo 1.1.4 with Indigo 1.1.3.
Hmmm... Indigo changelog 1.1.13 > 1.1.14 isn't anything essential cindigo should bother about. So here some more detail or even better a scene with the bug would help ;-)

The better you guys debug and post about it, the better Cindigo will become in feature releases :!:
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Post by zeitmeister » Thu Nov 13, 2008 10:34 pm

It stopped in an old architectural scene when mergin vertices … but I forgot to set the global scale properly, too.
Maybe I can reproduce the error, let me take a few minutes.

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Post by Rafaello » Fri Nov 14, 2008 4:49 am

Here you can see the error message that Cindigo sent to me with instanced objects and the test scene.

edit by fused: i deleted the image, sry. but it really was too large...
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Prueba1.1.14.zip
(72.35 KiB) Downloaded 134 times

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Post by Zom-B » Fri Nov 14, 2008 6:21 am

Hey m8...

The error is simply explaint... your object "Arch28_001_01" is disabeled for export (red Dot), so the instanced object is missing the related mesh in Indigo!

Also why so much work with instancing every single mesh???? jus push the whole "Lampara" null objectinto a Indigo or C4D instance and done!

Cindigo supports also C4D instanced, but having a lot of them arround eats up Viewport Performance (like having a forrest of instanced trees etc.). The Cindigo Instance object doesn't displays your instanced object in the viewport, so it saves this memory!!

hope this helped!

**edit**
Anotherthing about your scene: for white material use RGBof max 204, otherwise your diffuse material will be so bright that the light will bounce of "for ever" and scene take much longer to be noisefree!
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Post by Zom-B » Fri Nov 14, 2008 7:13 am

Thanks to you Rafaello, playing around with your scene I found 2 Bugs with the instancing system. I uploaded the scene agian, altered a little so fused can see what I'm talking about!

1) I have two instanced of your grouped Objects(1x C4D Instance, 1x Cindigo instance), if both areon the bottom of the tree, Indigo throws out an error. if one of the is on the top, no error occurs!

2) wenn exported an Indigo runs, the lampshade doesn't get exported in the instances!

Have fun finding the Bug fused ;-)
Attachments
instancing bug.zip
the c4d scene file!
(64.02 KiB) Downloaded 132 times
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Post by Juniorsatan » Fri Nov 14, 2008 8:00 am

Received "Fatal Error: IndigoDriverExcep: ObjectExcep: Exception while building tree: Memory allocation failed." in an Scene with an instance(external). What does that mean?

second issue: Indigo does not use the assigned material for an external instance (in cinema 4d). I have to rename the material to "default" in the igs.
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external.rar
.c4d & .igs files
(65.34 KiB) Downloaded 130 times

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Post by fused » Fri Nov 14, 2008 8:11 am

Juniorsatan wrote:Received "Fatal Error: IndigoDriverExcep: ObjectExcep: Exception while building tree: Memory allocation failed." in an Scene with an instance(external). What does that mean?
looks like you dont have enough ram.
Juniorsatan wrote:second issue: Indigo does not use the assigned material for an external instance (in cinema 4d). I have to rename the material to "default" in the igs.
this is an issue that cant be solved easily. you have to create a material with the name of the material defined in the external file in c4d.
Last edited by fused on Fri Nov 14, 2008 8:14 am, edited 2 times in total.

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Post by fused » Fri Nov 14, 2008 8:13 am

ZomB wrote:Thanks to you Rafaello, playing around with your scene I found 2 Bugs with the instancing system. I uploaded the scene agian, altered a little so fused can see what I'm talking about!

1) I have two instanced of your grouped Objects(1x C4D Instance, 1x Cindigo instance), if both areon the bottom of the tree, Indigo throws out an error. if one of the is on the top, no error occurs!

2) wenn exported an Indigo runs, the lampshade doesn't get exported in the instances!

Have fun finding the Bug fused ;-)
yeah, right. "thanks" ZomB and Rafaello...

;) :D kidding. glad you found some bugs, i was a little scared of myself!

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Post by fused » Wed Nov 19, 2008 2:10 am

some progress pics:
Attachments
mats.jpg
the material helper tag is now an object. also the null that holds the materials is a custom object
mats.jpg (101.64 KiB) Viewed 2610 times
indigo instance.jpg
indigo instances now show the bounding boxes of childs of the instanced objects.
indigo instance.jpg (120.17 KiB) Viewed 2610 times

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Post by zeitmeister » Wed Nov 19, 2008 3:18 am

Very nice!

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Post by fused » Wed Nov 26, 2008 1:50 am

in case you wondered about exit portals:
they are probably broken in cindigo since a few releases.

but its fixed for the next version.

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Post by Rafaello » Wed Nov 26, 2008 7:39 am

That´s great news, thank you :D

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Post by Onfame » Thu Jan 08, 2009 9:54 am

im wondering if the preview picture in the cinema GUI isn´t working anymore, or is it just me?

if allready mentioned plz forget about it

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