Cindigo 1.1.14 - "instancing terror!"

Announcements, requests and support regarding the Cinema 4D exporter
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tungee
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Location: Gießen Germany

Post by tungee » Sat Mar 07, 2009 9:02 pm

Will it be compatible with Indigo osx with Autostart of the render app?
Music has the right to children!

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fused
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Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Sun Mar 08, 2009 12:11 am

Juniorsatan wrote:ah, you meant the obj manager, yep.

igm import, what will be fixed?
export of bumps etc won't be fixed, am I right?
uhm, whats wrong with bumps?

heres the changelog, but a lot of stuff that was done is missing :)
changelog wrote:* rewrote igm import, now using Indigo Utils (fused)
* wrote load function for indigo path and itegrated it into the gui (fused)
* changed load and save functions internally, indigo path is now saved in the settings.cfg (pSr)
* changed a few defaults (aperture shape, ssf, etc.) (fused)
* added random seed (pSr)
* reworked mesh and instance export, (hopefully) fixed all related bugs and added support for nested instances (fused)
* Indigo Instance now shows bounding boxes of child elements (fused)
* Material hepler is now an object instead of a tag. Changed all functions according to that (fused)
* added own object for imported/converted materials and moved all converted materials to a single group, even on multiple material converts (pSr)
* export dialog remembers the last settings (pSr/fused)
tungee wrote:Will it be compatible with Indigo osx with Autostart of the render app?
no, not yet.

Juniorsatan
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Post by Juniorsatan » Sun Mar 08, 2009 1:21 am

Ah sry, I mixed things up a bit, thought it was a export problem in this thread, but it was the reimporting of the exported material. fuzzy.

Rafaello
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Location: Guanajuato, México

Post by Rafaello » Fri Mar 27, 2009 12:49 pm

Hello, I'm trying to work with the Mac version of the exporter, but I get nothing in the plugins menu of cinema, can you tell me how to install the plugin in R11 for OsX. Btw I can't see any cdl or cdl64 file in the exporter zip.
Thanks

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fused
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3D Software: Cinema 4D

Post by fused » Fri Mar 27, 2009 7:44 pm

theres i no 64 bit build for mac, so you'll need to run c4d in 32 bit model. the suffix for mac plugins is xdl (iirc).

but: i might(!) do a new mac build today, it will have all the new features i was working on (but some dont work perfectly at the moment).

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