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Posted: Thu Sep 11, 2008 6:22 am
carsten_fokuspunkt wrote:Thanx a lot for this version, fused. i just played around with multi-materials on a mesh via selection-tag and this is soooo cool.
Posted: Thu Sep 11, 2008 9:49 pm
The emission scaling functionality now is basically a superset of the old efficacy scale functionality.
The old way of setting the power drawn (Watts), and overall luminous efficacy (lm/W) was basically a convoluted way of specifying the luminous flux (lm) of the light, which is just the product of the power drawn, and the overall luminous efficacy.
With the new emission scale system, you can just set the luminous flux directly. In addition, you can also scale the emission of the light according to other measures, such as luminance, luminous intensity, and luminous emittance.
To create a 100 W incandescent bulb, using a figure of 13.8 lm/W from wikipedia ( http://en.wikipedia.org/wiki/Luminous_efficacy ), and 100 W, the luminous flux of the bulb is 100 W * 13.8 lm/W = 1380 lm.
Posted: Fri Sep 12, 2008 7:50 am
Posted: Fri Sep 12, 2008 9:01 am
Hello, I'm new with Cindigo and the x64 version of Cinema R10.5 doesn't recognize the exporter, The x86 version doesn't have a problem but I have to work with x64 at home, can you help me to make x64 recognize the plugin? please.
I work with Windows XP Pro 64 and Vista home premium 64 too.
thank's a lot
Posted: Fri Sep 12, 2008 9:28 am
Simply use the 32bit version for exporting to Indigo
Or are your c4d files realy soooooo heavy that they crash the 32bit version?
Posted: Sat Sep 13, 2008 6:10 am
Hi, thanks, I was working yesterday with the 32 version and had no problem with Cindigo, so now I have to learn how to use both Cinema and Cindigo, that leads to the next cuestion: Where can I find tutos for Cinema and Cindigo?, I worked before with 3ds max but find that Cinema is very friendly so I want to change to it.
Posted: Sun Sep 14, 2008 2:24 am
Check the first post for a cindigo tutorial link!
For basic C4D Tutorials check this
Posted: Sun Sep 14, 2008 8:05 pm
Thank you very much Fused!
Posted: Tue Sep 16, 2008 6:44 am
Thank's for the info ZomB
Posted: Mon Oct 27, 2008 10:06 am
I don´t know if i am right or it is my fault, but i get an error every time i convert a cinema4d material with an active "Leucht Kanal" (don´t know what it is callesd in english, maybe illumination or luminance channel). I can convert the material but when i start Indigo, then an error appears. Also Cindigo doesn´t seem to use textures for the light layers, means i have manually write into the igs:
And i would thank you for an explanation for the camera tonemappig (when i use the "dscs315.txt" as camera typ, my renders are always black).
(Hope my english isn´t so bad and understandable
Posted: Mon Oct 27, 2008 11:12 am
For camera tonemapping you need to setup correct ISO values and so on... Go inform yourself what a real cam would use and go for those values
Posted: Mon Oct 27, 2008 11:15 am
hmm but i have to give Cindigo a file, so i tried the one from the preview scene, and no matter what i change in the "Film ISO" in indigo, the picture is allways black..., so i just wonder where can i get other camera files?
Posted: Mon Oct 27, 2008 11:54 am
There are no other atm...
The file can also be found in indigo's data dir...
Just try to mess around with ISO and EV values.
Posted: Mon Oct 27, 2008 12:02 pm
Okay i will try and post my results tomorrow in another thread
Have to sleep now
Posted: Mon Oct 27, 2008 7:17 pm
try to use a longer exposure.
actually, cindigo uses textures set in the luminance channel, but only if emission is activated in the mat helper - at least it should.