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Cindigo 1.1.10 Beta

Posted: Wed Sep 10, 2008 6:01 am
by fused
Cindigo 1.1.10 Beta
for Indigo 1.1.10

download exporter:
PC Version
(or below)

The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.1.10.cdl_R10" to "cindigo1.1.10.cdl")
Make sure you have the newest version of quicktime installed!

Good beginner tutorials can be found here (german and english, a bit outdated)

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

1.1.10 changelog:

* added .igmesh export. reduces export time drastically
* added emission_scale (find it under tags-> emission normalization tag). you need to assign the material on the objects which should be scaled to the tag, as objects can have multiple mats)

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Do you like Cindigo?
If you think its valueable software, please feel free to donate.

Image
Please split the donation in two and donate the other half to Indigo.

Posted: Wed Sep 10, 2008 6:04 am
by PureSpider
thanks but... fill in the DL link :P

Posted: Wed Sep 10, 2008 6:09 am
by fused
:) yeah. ill add a sample scene for emission_scale, too. but somehow indgo 1.1.10 refuses to work properly,,,

oh, sth is wrong with the global scale... ill fix it.

Posted: Wed Sep 10, 2008 7:05 am
by fused
theres a rotation bug. ill fix it.

dont have any nerves for that now. tomorrow...

Posted: Wed Sep 10, 2008 9:10 pm
by fused
bug fixed. have fun.

Posted: Wed Sep 10, 2008 9:15 pm
by mrmoose
Great fused, now i'll test it :wink:

Posted: Wed Sep 10, 2008 9:43 pm
by tungee
Great Fused!
Does i have read right:
1 Object could have multiple Materials?

Thanx again fused!

Posted: Wed Sep 10, 2008 9:48 pm
by pixie
AFAIK it was always possible, but perhaps they couldn't overlap...

Posted: Wed Sep 10, 2008 10:03 pm
by fused
you can use multiple mats on an object using selection tags.

Posted: Wed Sep 10, 2008 11:04 pm
by Pinko5
Wooowwwww tnx Fused!!!
Luca. ;)

Posted: Wed Sep 10, 2008 11:12 pm
by pixie
It's fast, Fast, FAST!!!! :twisted:

Posted: Wed Sep 10, 2008 11:32 pm
by pixie
Luminous Flux was first introduced in Indigo 1.1.6

Posted: Wed Sep 10, 2008 11:33 pm
by fused
well, yea. just didnt have the time to put it in the last release.

Posted: Wed Sep 10, 2008 11:39 pm
by pixie
I've just referenced it because light normalization give little info when being searched in the forum, and it isn't also on the manual, this way people can find a bit more about this new feature.

More references:

Efficacy scale
The ‘power drawn’ is over the whole emitter surface, not per unit area. So a bigger mesh area or a scaled one with the same setting means comparatively less light output as seen by the observer. For ‘uniform’ emitters the spectral radiance values to use will be quite large - say 10^8.
tony

Light Intensity

Luminous Emittance

Posted: Thu Sep 11, 2008 4:03 am
by carsten_fokuspunkt
Thanx a lot for this version, fused. i just played around with multi-materials on a mesh via selection-tag and this is soooo cool.