Cindigo 1.1.10 Beta

Announcements, requests and support regarding the Cinema 4D exporter
User avatar
fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Cindigo 1.1.10 Beta

Post by fused » Wed Sep 10, 2008 6:01 am

Cindigo 1.1.10 Beta
for Indigo 1.1.10

download exporter:
PC Version
(or below)

The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.1.10.cdl_R10" to "cindigo1.1.10.cdl")
Make sure you have the newest version of quicktime installed!

Good beginner tutorials can be found here (german and english, a bit outdated)

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

1.1.10 changelog:

* added .igmesh export. reduces export time drastically
* added emission_scale (find it under tags-> emission normalization tag). you need to assign the material on the objects which should be scaled to the tag, as objects can have multiple mats)

------------------------------------------------------------

Do you like Cindigo?
If you think its valueable software, please feel free to donate.

Image
Please split the donation in two and donate the other half to Indigo.
Attachments
Cindigo 1.1.10.zip
Cindigo 1.1.10
(3.05 MiB) Downloaded 282 times
lightnormtest.zip
emission_scale test scene
(16.33 KiB) Downloaded 190 times
Last edited by fused on Sat Jan 24, 2009 11:05 pm, edited 8 times in total.

User avatar
PureSpider
Posts: 1459
Joined: Tue Apr 08, 2008 9:37 am
Location: Karlsruhe, BW, Germany
Contact:

Post by PureSpider » Wed Sep 10, 2008 6:04 am

thanks but... fill in the DL link :P

User avatar
fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Sep 10, 2008 6:09 am

:) yeah. ill add a sample scene for emission_scale, too. but somehow indgo 1.1.10 refuses to work properly,,,

oh, sth is wrong with the global scale... ill fix it.

User avatar
fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Sep 10, 2008 7:05 am

theres a rotation bug. ill fix it.

dont have any nerves for that now. tomorrow...

User avatar
fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Sep 10, 2008 9:10 pm

bug fixed. have fun.

User avatar
mrmoose
Posts: 130
Joined: Mon Jun 26, 2006 7:45 pm

Post by mrmoose » Wed Sep 10, 2008 9:15 pm

Great fused, now i'll test it :wink:

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Wed Sep 10, 2008 9:43 pm

Great Fused!
Does i have read right:
1 Object could have multiple Materials?

Thanx again fused!
Music has the right to children!

User avatar
pixie
Indigo 100
Posts: 2215
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Post by pixie » Wed Sep 10, 2008 9:48 pm

AFAIK it was always possible, but perhaps they couldn't overlap...
Last edited by pixie on Wed Sep 10, 2008 11:12 pm, edited 1 time in total.

User avatar
fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Sep 10, 2008 10:03 pm

you can use multiple mats on an object using selection tags.

User avatar
Pinko5
Posts: 497
Joined: Mon Feb 19, 2007 8:15 pm
Location: Italy

Post by Pinko5 » Wed Sep 10, 2008 11:04 pm

Wooowwwww tnx Fused!!!
Luca. ;)

User avatar
pixie
Indigo 100
Posts: 2215
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Post by pixie » Wed Sep 10, 2008 11:12 pm

It's fast, Fast, FAST!!!! :twisted:

User avatar
pixie
Indigo 100
Posts: 2215
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Post by pixie » Wed Sep 10, 2008 11:32 pm

Luminous Flux was first introduced in Indigo 1.1.6

User avatar
fused
Developer
Posts: 3558
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Sep 10, 2008 11:33 pm

well, yea. just didnt have the time to put it in the last release.

User avatar
pixie
Indigo 100
Posts: 2215
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Post by pixie » Wed Sep 10, 2008 11:39 pm

I've just referenced it because light normalization give little info when being searched in the forum, and it isn't also on the manual, this way people can find a bit more about this new feature.

More references:

Efficacy scale
The ‘power drawn’ is over the whole emitter surface, not per unit area. So a bigger mesh area or a scaled one with the same setting means comparatively less light output as seen by the observer. For ‘uniform’ emitters the spectral radiance values to use will be quite large - say 10^8.
tony

Light Intensity

Luminous Emittance

carsten_fokuspunkt
Indigo 100
Posts: 36
Joined: Wed Feb 13, 2008 4:24 am
Location: berlin
Contact:

Post by carsten_fokuspunkt » Thu Sep 11, 2008 4:03 am

Thanx a lot for this version, fused. i just played around with multi-materials on a mesh via selection-tag and this is soooo cool.

Post Reply
49 posts

Who is online

Users browsing this forum: No registered users and 1 guest