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Cindigo 1.1.9 Beta

Posted: Mon Aug 25, 2008 11:02 am
by fused
CINDIGO 1.1.9 Beta
for Indigo 1.1.9

Image
a little test with light layers/specular with emission


download exporter:
PC Version
(or below)

The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.1.9.cdl_R10" to "cindigo1.1.9.cdl")
Make sure you have the newest version of quicktime installed!

Good beginner tutorials can be found here (german and english, a bit outdated)

please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.

1.1.9 changelog:

* again, i have lost overview of what i did since the last release... :)
* updated all exported material data to the 1.1.9 specs
* applying textures to luminance/color/bump/displacement in the c4d mat will override the constant values set for color/exponent/etc in the material helper
* added new subdivision options
* added emission to the material helper (only base_emission). set a texture for it in the c4d mats luminance channel
* rgb gain can now be < 1
* support for light layers (only 0-7 as currently in the indigo gui)
* indigos scale factor isnt used anymore. global scale is directly applied to the meshes. this should fix the "invertible bug" and confusion about displacement


some of the issues in 1.1.9:

* phong materials wont work. this seems to be an indigo issue (parsing unexpected element, stopping) - no sure about this anymore
* applying textures to the luminance channel in a c4d mat will not work either (fatal error)
* putting an emitting material on a primitive sphere will crash indigo (i mean crash as "crash and burn")
* i have to admit that materials are pretty confusing right now, and its not very transparent which material features are supported

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Do you like Cindigo?
If you think its valueable software, please feel free to donate.

Image
Please split the donation in two and donate the other half to Indigo.

Posted: Mon Aug 25, 2008 11:05 am
by pixie
Good things happen to those who wait! :D

Thanks fused!

Posted: Mon Aug 25, 2008 11:11 am
by Phoenix
Hey, thanks "fused" that was quicker than expected! ;-)

Posted: Mon Aug 25, 2008 11:13 am
by Zom-B
Thanks for your work fused!
Will start some serious testing soon ;)

Posted: Mon Aug 25, 2008 7:12 pm
by mrmoose
Thanks fused :wink:

Posted: Mon Aug 25, 2008 7:16 pm
by Pinko5
Tnx Fused!!!
Luca. ;)

Posted: Mon Aug 25, 2008 10:34 pm
by pixie
I don't quite understand what are the new features these scenes try to portrait... :(

Posted: Mon Aug 25, 2008 10:37 pm
by WLAD
big thx fused :D

Posted: Mon Aug 25, 2008 10:57 pm
by fused
pixie wrote:I don't quite understand what are the new features these scenes try to portrait... :(
which scenes?

Posted: Mon Aug 25, 2008 11:04 pm
by iacx
Thanks fused!

:D

Posted: Tue Aug 26, 2008 12:33 am
by pixie
The scene(s) rendered in this very thread :P

Re: Cindigo 1.1.9 Beta

Posted: Tue Aug 26, 2008 12:55 am
by fused
fused wrote:a little test with light layers/specular with emission
thought that was quite obvious. this is one scene, rendered only once, light layers have been used t scale the three light sources: two meshes with an emitting specular material and one plane with an emitting diffuse material.

Posted: Tue Aug 26, 2008 1:39 am
by pixie
Let me tell you what I see, I see different glass colored balls and one light. That's it. I see the caustics from the square light, and I see a constant light distributed scene, if you didn't tell me I would never knew...

I think it would be rather cool to include this scenes exposing new features, if not on the archive at least in the thread itself.

Posted: Tue Aug 26, 2008 2:48 am
by fused
well obviously you did not look very closely, because you can see that the spheres emit light + i didnt use aborption or sss to get them colored(white caustics) + there is a description under the pic explaining what it is. ;) :P

Posted: Tue Aug 26, 2008 3:08 am
by Camox
Thank you fused !!! :D :D :D