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Posted: Tue Aug 26, 2008 3:19 am
by pixie
You're right, but how would I know that you haven't used absorption nor sss? Therefore my plea to include the scenes used to explain the new features... ;)

Posted: Tue Aug 26, 2008 6:05 am
by fused
because of the white caustics (colored glass = colored caustics).
but your probably right, i should include examples for some things.

anyone had problems with non invertible matrices yet?

Posted: Tue Aug 26, 2008 7:15 am
by pixie
Well, that's something I didn't knew. We're always learning! :D

Posted: Tue Aug 26, 2008 8:11 am
by tungee
Thanx Fused!!!!!!!!

Posted: Wed Aug 27, 2008 3:58 am
by CTZn
I agree with pixie that light contribution is not obvious, plus I'm flabergasted because people was saying that didn't work and iirc I tried myself and that didn't too... I think I tried :roll:

I'll be amazed when I'll have this on screen, may I ask the igs please ?

Posted: Wed Aug 27, 2008 7:22 am
by fused
one could have noticed (it was in the description) :P

ill send it to you tomorrow. im not at home right now.

Posted: Wed Aug 27, 2008 9:54 am
by pixie
Emission lacks peak..

Posted: Wed Aug 27, 2008 10:16 am
by pixie
fused wrote:anyone had problems with non invertible matrices yet?
Did some random tests but it seems to be fixed, altough truth be told that I'm now using cm...

Posted: Wed Aug 27, 2008 6:35 pm
by fused
pixie wrote:Emission lacks peak..
not only emission ;)
if you need it desperately, tell me and ill add it. i didnt because noone uses peak at all.

Posted: Wed Aug 27, 2008 10:41 pm
by tungee
Hi, fused!
I have some little suggestions or Requests:

1. In Indigo-export, run Indigo set default on ON.
2. Cant get DOF working; is it possible to get the Aperture-radius back in the Camera Tag? This would be so Cool.


Thanx!

Posted: Wed Aug 27, 2008 11:00 pm
by pixie
@Fused:
Strang since the light uses it, I thought it would be a matter of using the same template wherever it is used. It's not as I use it, I was just curious to check how would it run, I even got my wikipedia ready to do the test, the thing is since Indigo uses and it is part of the real world measures it would be best to be in then out.

Now, since we're on requests:

1. Set run indigo default on and priority below normal
2. On materials preview, cancel is the default state whereas preview should be the prefered one since that's what the user is there after all, if user mistakes then he can at any time close the shell window whereas otherwise it has to re do it all again.


;)

Posted: Thu Aug 28, 2008 12:48 am
by mrmoose
Excuse me fused, one question: how can I set light layers in Cinema4D?

Thanks :)

Posted: Thu Aug 28, 2008 12:52 am
by fused
in the material helper under emission (for all materials except the blend material).

meshlights are still supported by cindigo, but they cannot be drawn to a specific light layer. use emitting materials instead of meshlights via the light tag.

Posted: Thu Aug 28, 2008 2:25 am
by mrmoose
Thanks fused ;)

Posted: Thu Aug 28, 2008 9:57 am
by Sayris
thank you fused :wink: