Cindigo 1.0.9 R2
Posted: Sat May 03, 2008 3:09 am
CINDIGO 1.0.9 R2
for Indigo 1.0.9
download exporter:
PC Version
(or below)
Have a look at my Cindigo Blog! (about cindigo, and one or two other smaller plugins, which will come soon)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.0.9.cdl_R10" to "cindigo1.0.9.cdl")
Make sure you have the newest version of quicktime installed!
Good beginner tutorials can be found here (german and english, a bit outdated)
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 1.0.9 R2:
* Clay render function under "export and run" (supports bump maps and alpha maps for Blend Materials)
* .igm import, all materials supported (with texture loading, if paths are right)
* New Object export, option for optimized output (read below)
* Support for regular_tabulated in mediums
* Support for RGB in Henyey Greenstein (range [-1,1])
* Light presets (to be enhanced)
* Support for normals stored in Normal Tags
* changes to convert materials
* igm export asks you if you want to copy the textures to a subdir (for exchange)
* changed mat preview tone mapping to camera
* animation support (read below)
fixed in 1.0.9 R2:
* some small things
* autofocus on, when no camera/camera tag is specified
* Indigo crash with 0-Normals ("Normal was not unit length")
* a bit optimization for previews
* undo bug
* objects without polys dont get exported
* some fixes for igm import
* fixed glossy transparent in igm import/material helper
* fixed automatic texture loading in igm import
* moved png output from camera tag to export dialog
* a few other small things
known bugs/issues in 1.0.9 R2:
* Animation tag needs a proper icon
features to come in the future:
* Auto bake textures
* other cool stuff
------------------------------------------------------------------------------------
Some info about the new .obj export:
Keith Young (Riptide plugin - Wavefront export for C4D) kindly helped me out with the optimized export. Thanks!
The new optimized option is only recommended, if you don't have objects larger than 50.000-70.000 polygons in your scene. Its perfect for exchange, since its only ~ 1/4-1/3 of the size of unoptimized output. It takes a bit longer, though.
Some test-data:
500.000 Polygons:
New unoptimized: 21.6s - 185MB
Old: 107.4s - 221MB
50.000 Polygons:
New unoptimized: 2.4s - 18MB
New optimized: 73.8s - 8.5MB
Old: 10.8s - 21MB
------------------------------------------------------------------------------------
the animation support:
to export an animation enable animation in the export dialog. "static animation" means, that the objects in the scene dont change their shape. if you have objects changing shape in your animation, you can use the new "animation tag" to specify in which frames the object changes shape. this is the recommended way.
you can also disable "static animation" and every object will be exported for once for every frame. you might need it when you have a scene where the hierarchy in the scene changes (eg a scene with emitter objects).
------------------------------------------------------------------------------------
Here are some clay tests (number 1 + 2 kindly rendered by ZomB):
The Train Scene is taken from the 3DRender.com Lighting Challenge
The Donkey Village is an included example scene in C4D 10.
------------------------------------------------------------
Do you like Cindigo?
If you think its valueable software, please feel free to donate.
Please split the donation in two and donate the other half to Indigo.
for Indigo 1.0.9
download exporter:
PC Version
(or below)
Have a look at my Cindigo Blog! (about cindigo, and one or two other smaller plugins, which will come soon)
The file contains PC versions for R10 and R9. (R10 users will have to rename the "cindigo1.0.9.cdl_R10" to "cindigo1.0.9.cdl")
Make sure you have the newest version of quicktime installed!
Good beginner tutorials can be found here (german and english, a bit outdated)
please tell me if you find bugs or have specific requests. i will try to fix/implement as fast as possible.
new in 1.0.9 R2:
* Clay render function under "export and run" (supports bump maps and alpha maps for Blend Materials)
* .igm import, all materials supported (with texture loading, if paths are right)
* New Object export, option for optimized output (read below)
* Support for regular_tabulated in mediums
* Support for RGB in Henyey Greenstein (range [-1,1])
* Light presets (to be enhanced)
* Support for normals stored in Normal Tags
* changes to convert materials
* igm export asks you if you want to copy the textures to a subdir (for exchange)
* changed mat preview tone mapping to camera
* animation support (read below)
fixed in 1.0.9 R2:
* some small things
* autofocus on, when no camera/camera tag is specified
* Indigo crash with 0-Normals ("Normal was not unit length")
* a bit optimization for previews
* undo bug
* objects without polys dont get exported
* some fixes for igm import
* fixed glossy transparent in igm import/material helper
* fixed automatic texture loading in igm import
* moved png output from camera tag to export dialog
* a few other small things
known bugs/issues in 1.0.9 R2:
* Animation tag needs a proper icon
features to come in the future:
* Auto bake textures
* other cool stuff
------------------------------------------------------------------------------------
Some info about the new .obj export:
Keith Young (Riptide plugin - Wavefront export for C4D) kindly helped me out with the optimized export. Thanks!
The new optimized option is only recommended, if you don't have objects larger than 50.000-70.000 polygons in your scene. Its perfect for exchange, since its only ~ 1/4-1/3 of the size of unoptimized output. It takes a bit longer, though.
Some test-data:
500.000 Polygons:
New unoptimized: 21.6s - 185MB
Old: 107.4s - 221MB
50.000 Polygons:
New unoptimized: 2.4s - 18MB
New optimized: 73.8s - 8.5MB
Old: 10.8s - 21MB
------------------------------------------------------------------------------------
the animation support:
to export an animation enable animation in the export dialog. "static animation" means, that the objects in the scene dont change their shape. if you have objects changing shape in your animation, you can use the new "animation tag" to specify in which frames the object changes shape. this is the recommended way.
you can also disable "static animation" and every object will be exported for once for every frame. you might need it when you have a scene where the hierarchy in the scene changes (eg a scene with emitter objects).
------------------------------------------------------------------------------------
Here are some clay tests (number 1 + 2 kindly rendered by ZomB):
The Train Scene is taken from the 3DRender.com Lighting Challenge
The Donkey Village is an included example scene in C4D 10.
------------------------------------------------------------
Do you like Cindigo?
If you think its valueable software, please feel free to donate.
Please split the donation in two and donate the other half to Indigo.