hmmm, you cant use static animation mode, when you have objects that change the hierarchy structure after converting (like emitter objects, where each frame has a different count of emitted objects). dunno if there are any other objects that do that.WLAD wrote: the animation works well, but you should look to the mech export because some of the exportet frames are broken. especially when i export with static animation.
if you have problems other than that, please send me the scene(as simple as possible) and i will have a look at it.
i think it was > 70hc 4 wrote:That last animation is flickering a bit but WOW ! I don't dare to ask for the render time.