Hello,
i have to create a house and cut the holes for the windows with a boole-function. it was the easiest way, but i can imagine that this is not the best way, because of of the strange geometry after this boole
by the way, after exporting the mesh i can see some darker trianges. this effect is connected with to position of the camera to this wall. if i look more from the side, this triangels are getting darker.
i optimized this mesh, recalcuted the normals and and and.... i think, the normals are the problem.
does anybody have a hint or trick?
cinema 10, indigo 1.0.6 and cindigo 1.0.6
thanks for everything!!!!!!!!!
strange triangels after export
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moin carsten... welcome to the Forum
The best trick, is to keep your mesh clean dude
Your triangles issue may be some double polys on the same spot.
The best way to get help is & always will be to give use a screenshot or render that shows the issue, or even better a snipped from your C4D scene that contains the problem
The best trick, is to keep your mesh clean dude
Your triangles issue may be some double polys on the same spot.
The best way to get help is & always will be to give use a screenshot or render that shows the issue, or even better a snipped from your C4D scene that contains the problem
polygonmanufaktur.de
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- Posts: 36
- Joined: Wed Feb 13, 2008 4:24 am
- Location: berlin
- Contact:
thanks for the quick help.
i did a fast test and changes the global scale multplicator from 1 to 0.01 AND everything is fine
but next question: what are the ather effects changing this multiplicator? i noticed same little differences in contrast and details...these changes look very good to me
@ZomB: only a clean mesh is a good mesh. i had to switch from blender to cinema and now i used some very comfortable functions i sometimes missed in blender but i think i have to build a lot of things by hand like before.
i attached 2 very rough and early renders with messy textures showing the differences.
thanks a lot!
i did a fast test and changes the global scale multplicator from 1 to 0.01 AND everything is fine
but next question: what are the ather effects changing this multiplicator? i noticed same little differences in contrast and details...these changes look very good to me
@ZomB: only a clean mesh is a good mesh. i had to switch from blender to cinema and now i used some very comfortable functions i sometimes missed in blender but i think i have to build a lot of things by hand like before.
i attached 2 very rough and early renders with messy textures showing the differences.
thanks a lot!
- Attachments
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- changed to 0.01
- global scale multi 0-01.jpg (231.22 KiB) Viewed 3038 times
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- original multi scale multiplicator=1
- global scale multi 1.jpg (243.59 KiB) Viewed 3038 times
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