Cindigo 1.0.6 (updated 8th Feb 2008)

Announcements, requests and support regarding the Cinema 4D exporter
User avatar
pixie
Indigo 100
Posts: 2220
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Post by pixie » Tue Feb 19, 2008 2:33 pm

bug report:

- spheric env path isn't exported
- when materials have spaces in their names only their first name gets referenced in igs despite being exported fine on obj
Last edited by pixie on Wed Feb 20, 2008 1:32 pm, edited 1 time in total.

User avatar
Phoenix
Indigo 100
Posts: 157
Joined: Tue Jul 04, 2006 2:15 am
Contact:

Post by Phoenix » Wed Feb 20, 2008 8:09 am

Hi Fused,

if no Cindigo tag is used in C4D, an exported scene doesn't work cause no light is defined. I'm sure you are aware of that but if you would simply define the <background> environment light in this case too, the scene would at least work in Indigo as long as no infinite plane is used. Or you also set bidirectional to false (in this case), than even that should work.
Again, I mean just if no "Indigo Render Settings Tag" is used! :wink:

User avatar
fused
Developer
Posts: 3574
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Feb 20, 2008 11:47 pm

@pixie:
pixie wrote:bug report:

- spheric env path isn't exported
- when materials have spaces in their names only their first name gets referenced in igs despite being exported fine on obj

thank you very much! both will be fixed in the next release.


@Phoenix:

that makes sense. i will cahnge it. but i won't change any renderer parameters as long there is no render settings tag.

Micha1138
Posts: 28
Joined: Mon Aug 07, 2006 2:45 am

Post by Micha1138 » Thu Feb 21, 2008 6:47 am

A "Normal" tag on an object crashes C4D at export.

Try this http://wiki.c4d-jack.de/w/images/5/5c/M ... object.zip from here http://wiki.c4d-jack.de/wiki/Metall .

But maybe that´s old news ;)

Michael

User avatar
fused
Developer
Posts: 3574
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Thu Feb 21, 2008 6:54 am

think i heard about this before. but i forgot it.

thanks for reporting!!!

User avatar
fused
Developer
Posts: 3574
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed Feb 27, 2008 8:10 pm

heres an instancing test. it was exported with the new version of cindigo (wich is comming soon).

it supports better(less memory usage) instancing, instancing of external (also ply, 3ds) models, which was used in this render.

Cindigo can handle 40.000+ instances (the new object is called "Indigo Instance"). Im quite sure it can handle much more.

Some infos about the rendering:

more than 20.000 instances, each 7.2 million tris.
making a total of 144544154838 triangles (144.5 billion).

Image

a larger version can be found here: http://www.indigorenderer.com/joomla/in ... ewsIndex=1

User avatar
OnoSendai
Developer
Posts: 6182
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Wed Feb 27, 2008 8:13 pm

Cool image, upload to gallery pls :)

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Feb 28, 2008 3:42 am

amazing!
I don't want to be in between, when they all are hungry or have a cold...

Locked
83 posts

Who is online

Users browsing this forum: No registered users and 2 guests