Cindigo 1.0.6 (updated 8th Feb 2008)

Announcements, requests and support regarding the Cinema 4D exporter
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Camox
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Post by Camox » Fri Feb 08, 2008 10:17 pm

Great work fused ! The grouped instances is very helpful and the other features are also welcome. :D

greetz :wink:

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dougal2
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Post by dougal2 » Fri Feb 08, 2008 11:24 pm

@fused
but surely the job of reading an IGM into Cinema (or Maya, blender etc) should be the job of an importer script ?? ;)

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fused
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Post by fused » Fri Feb 08, 2008 11:38 pm

@dougal:
...which im working on. so stay tuned!

:P

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Camox
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Post by Camox » Fri Feb 08, 2008 11:54 pm

If one of the instances objcts inserted an object, the deformed all other instances objects. :roll:

i think you dont understand my bad language.

Wenn man über den instanz Objekten ein polygon Objekt einfügt, dann werden alle anderen instanz Objekte deformiert.

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fused
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Post by fused » Sat Feb 09, 2008 12:03 am

@Camox:

kannst du mir bitte ne beispiel szene schicken?

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pixie
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Post by pixie » Sat Feb 09, 2008 12:16 am

only UVW-mapping supported (no tiling)
No tililing? It tiles fine here... :?

Just look at floor it's heavily tiled...
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Floor tiling
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Last edited by pixie on Sat Feb 09, 2008 1:19 am, edited 1 time in total.

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Camox
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Post by Camox » Sat Feb 09, 2008 12:19 am

...
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Instanzen...
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pixie
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Post by pixie » Sun Feb 10, 2008 1:00 am

Well it seems it don't tile after all... I do some scenes with a tilable texture and althought it had appeared fine in c4d in indigo it appeared with the full texture size.

Does anyone knows of some program that can export a tilable texture so that I can set its lenght without having to copy paste it on photoshop? Any other work around would also cut it.

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Post by kadajawi » Sun Feb 10, 2008 1:48 am

I do it by removing the UVM tag, set the material to whatever non UVM map you want and under coordinates or so you can tile the texture with the size settings. After that you let it create a UVM tag under Tags in the object thing on the right.
Hope that helps. :)

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fused
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Post by fused » Tue Feb 12, 2008 12:11 am

@pixie:

what i meant was, that the "tilie x/y" in the texture tag is not working for cindigo.

im working on that. please do it like kadajawi described it.

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fused
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Post by fused » Tue Feb 12, 2008 6:46 am

i fixed the bug posted by camox.

will update soon

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fused
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Post by fused » Tue Feb 12, 2008 12:07 pm

ZomB wrote:j) Support for other Texture Mapping, by simply converting the the textures to UV mapping on export would be nice.

Im working on that right now.

supported mapping types will be:

-Spherical
-Shrinkwrap
-Cylindrical
-Flat
-Spatial
-Cubic


and here is a testrender with several objects using cylindrical mapping :)
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Marcofly
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Post by Marcofly » Tue Feb 12, 2008 1:30 pm

mmmhhhhh!! what a sexy test!!

Good job, fused!! :wink:

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Camox
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Post by Camox » Tue Feb 12, 2008 10:11 pm

thx fused :D

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Phoenix
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Post by Phoenix » Thu Feb 14, 2008 1:00 pm

fused wrote:
ZomB wrote:j) Support for other Texture Mapping, by simply converting the the textures to UV mapping on export would be nice.

Im working on that right now.

supported mapping types will be:

-Spherical
-Shrinkwrap
-Cylindrical
-Flat
-Spatial
-Cubic
Hi fused,

this sounds really promising, thank you very much for your indefatigable effort!

Just a very small cosmetic proposal:
Perhaps it would be wise to add a headline like "Task Priority" or "Indigo Task Priority" to the "Normal/Below Normal" part in the export dialog window.

I puzzled a while if it had something to do with the polygon normals till I realized it's for the task priority of Indigo! :roll:

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