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Posted: Thu Jan 31, 2008 7:00 am
by Azrael Crusader
Okay, maybe I've got a positive end of the day... 8)

Posted: Thu Jan 31, 2008 7:18 am
by fused
you dont even have a blend material in your scene.

heres a sample file. hope it helps :)

Posted: Thu Jan 31, 2008 7:19 am
by Zom-B
Azrael Crusader wrote:Okay, maybe I've got a positive end of the day... 8)
Yes it will dude :)

Cindigo ONLY suppoerts UV mapped textures atm,
so you'll have to convert your spherical mapping to UV, and everything works fine...

I'll update the request list for a "automated on export convert to uv mapping" thing ;-)

Posted: Thu Jan 31, 2008 7:21 am
by Azrael Crusader
Hmmm...Okay thanks first. is it also explaining the non-working of the alpha/blend?

Posted: Thu Jan 31, 2008 7:23 am
by fused
yes. c4d alpha materials dont work with indigo.

Posted: Thu Jan 31, 2008 7:37 am
by Azrael Crusader
okay, this is what I found out a few days ago... But how can I reach the alpha-like-effect? I thought with a blendmap...

edit: Sorry, I missed your post... Okay, I will try it...

Posted: Thu Jan 31, 2008 8:05 am
by Azrael Crusader
Ahhh... It works! i will use a little bit time to analyze and understand it... Thanks a lot guys!

Posted: Thu Jan 31, 2008 7:07 pm
by Micha1138
Azrael Crusader wrote:Ahhh... It works! i will use a little bit time to analyze and understand it... Thanks a lot guys!
I´d really appreciate it if you could post at least a hint at how you solved your problem since users with the same or similar problems certainly will find that helpful. Sorry, but I can´t comprehend the use of posts like "found out" or "solved it" after the same user posted a question that noone seemingly knew an answer to. :roll:

Michael

Posted: Thu Jan 31, 2008 7:53 pm
by Azrael Crusader
Hy, Just have a look at the file fused posted. Put in a alpha map in the alpha channel of the blend material. My fault was that I've changed the sphere mapping to UV-Mapping at the material tag behind the objekt but forgot the change of the material mapping at the Materials-objekt where the material helper tag lies... :roll:

Posted: Fri Feb 08, 2008 2:57 am
by kadajawi
Does IGM import work by now? Or can I set the IGM filename somewhere so it gets loaded? That would be cool, I'd like to use the Schott glas materials, but they are stored in IGMs.

Posted: Fri Feb 08, 2008 3:25 am
by Zom-B
The Main Problem here is that Cindigo doesn't support the "regular_tabulated spectrum" atm, so it can't understand this information...

You'll have to add/link such materials by hand to the exported igs files :?

Posted: Fri Feb 08, 2008 4:01 am
by kadajawi
That's what I'm doing right now, but editing the IGS by hand everytime is a bit annoying. The Schott database is available in the igml format, maybe an option to add anything we would like to add to the IGS would be great. Then an option to create some sort of empty material would be all we would need... right now I'm adding the include tag and removing the material stuff by hand for each rendering.

Isn't Indigo supposed to be able to load external IGMs? Then all we would need would be a field where we can put in the file name...

Posted: Fri Feb 08, 2008 5:01 am
by dougal2
ZomB: the exporter should have to be able to understand anything that's in an external IGM - just use an <include>

Posted: Fri Feb 08, 2008 9:38 pm
by fused
@dougal: yes it should, but i think you know very well, that an exporter sometimes is missing some features :twisted: :roll:


i updated the exporter. here are the new features:

* polygons with area = 0 will be ignored on export
* unused points wont be exported
* normals wont be exported anymore if normal smoothing is disabled
* instances of objects with a hierarchy(instances in instances will be ignored)
* changed the way blend materials work. for a blend map you now have to use the alpha channel of the c4d mat

Posted: Fri Feb 08, 2008 10:14 pm
by Pinko5
thank you very much Fused
:D
Luca. ;)