Posted: Fri Jan 25, 2008 9:33 am
Cindigo now gives me this error... any idea?
https://www.indigorenderer.com/forum/
https://www.indigorenderer.com/forum/viewtopic.php?f=10&t=3485
tnx ZomB. that did it.ZomB wrote:Hi dude...
It seems you are using the latest stable Indigo version 0.9.10.
The Cindigo exporter is named by the version of Indigo it is compatible to,
Optimizing the object seems to solve the problem...pixie wrote:Cindigo now gives me this error... any idea?
kind of. this might be caused by unused points or degenerate polygons. try "optimize" on this model (with polygons, unused points and points).pixie wrote:Cindigo now gives me this error... any idea?
Yes... see point l) on this postpixie wrote:Cindigo now gives me this error... any idea?
Hey!ZomB wrote:Bugs:
3) Primitives tagged with the light tag get exported using default_mat.
4) instancing of primitives doesn't work.
8 ) Oh... width & height are get exported visa versa ^^
Some Ideas:
c) it would be great, if Instances of complex multi structured objects like Chairs, or car tires with (lot of) childes could be supported.
d) Different Materials for Instances should be possible... Maybe here some kind of Random color checkbox for materials could be nice, maybe an interesting feature for scenes heavily using instances... maybe...
n) Cindigo & C4D both asks if the existing files should be overwritten, if exporting.
p) On the saving dialog, the file extension should be limited to .igs as default, and xml as a second file option.
thank you.mrmoose wrote:Wow, hierarchy instances export is a great feature!!! Great work fused!!!
I'd like to see rectangle light implementation too
mrmoose
Thank youpsor wrote:@mrmoose
I really like your little gallery a lot dude!
I got this error again... and I optimize and yet to no avail :Sfused wrote:kind of. this might be caused by unused points or degenerate polygons. try "optimize" on this model (with polygons, unused points and points).pixie wrote:Cindigo now gives me this error... any idea?
edit: so you found it out by yourself
For me on every scenario where this problems pops up, optimize with all 3 checkboxes checked and a tolerance of 0.00000001 worked fine...pixie wrote:I got this error again... and I optimize and yet to no avail :S
Presto!ZomB wrote:For me on every scenario where this problems pops up, optimize with all 3 checkboxes checked and a tolerance of 0.00000001 worked fine...pixie wrote:I got this error again... and I optimize and yet to no avail :S
Otherwise please upload your scene (snipped) so we can take a look just as Marco asked for...