Cindigo 1.0.6 (updated 8th Feb 2008)
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
Okay, maybe I've got a positive end of the day...
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- Bauer.rar
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you dont even have a blend material in your scene.
heres a sample file. hope it helps
heres a sample file. hope it helps
- Attachments
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- sampleBlend.zip
- (7.69 KiB) Downloaded 301 times
Yes it will dudeAzrael Crusader wrote:Okay, maybe I've got a positive end of the day...
Cindigo ONLY suppoerts UV mapped textures atm,
so you'll have to convert your spherical mapping to UV, and everything works fine...
I'll update the request list for a "automated on export convert to uv mapping" thing
polygonmanufaktur.de
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
I´d really appreciate it if you could post at least a hint at how you solved your problem since users with the same or similar problems certainly will find that helpful. Sorry, but I can´t comprehend the use of posts like "found out" or "solved it" after the same user posted a question that noone seemingly knew an answer to.Azrael Crusader wrote:Ahhh... It works! i will use a little bit time to analyze and understand it... Thanks a lot guys!
Michael
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- Posts: 31
- Joined: Sat Jan 19, 2008 7:56 am
Hy, Just have a look at the file fused posted. Put in a alpha map in the alpha channel of the blend material. My fault was that I've changed the sphere mapping to UV-Mapping at the material tag behind the objekt but forgot the change of the material mapping at the Materials-objekt where the material helper tag lies...
That's what I'm doing right now, but editing the IGS by hand everytime is a bit annoying. The Schott database is available in the igml format, maybe an option to add anything we would like to add to the IGS would be great. Then an option to create some sort of empty material would be all we would need... right now I'm adding the include tag and removing the material stuff by hand for each rendering.
Isn't Indigo supposed to be able to load external IGMs? Then all we would need would be a field where we can put in the file name...
Isn't Indigo supposed to be able to load external IGMs? Then all we would need would be a field where we can put in the file name...
@dougal: yes it should, but i think you know very well, that an exporter sometimes is missing some features
i updated the exporter. here are the new features:
* polygons with area = 0 will be ignored on export
* unused points wont be exported
* normals wont be exported anymore if normal smoothing is disabled
* instances of objects with a hierarchy(instances in instances will be ignored)
* changed the way blend materials work. for a blend map you now have to use the alpha channel of the c4d mat
i updated the exporter. here are the new features:
* polygons with area = 0 will be ignored on export
* unused points wont be exported
* normals wont be exported anymore if normal smoothing is disabled
* instances of objects with a hierarchy(instances in instances will be ignored)
* changed the way blend materials work. for a blend map you now have to use the alpha channel of the c4d mat
Last edited by fused on Sat Feb 09, 2008 12:15 am, edited 1 time in total.
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