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I need some helps(Update:06.Feb,2008)

Posted: Tue Dec 25, 2007 4:18 am
by Xman
Hello everyone,

I am use C4D 10.11 and cindigo 1.0b2.

Now can't work, I don't know the problem come from where, have you already met such situation? hope can tell me right method.

Thank everyone.

--greeting & Good Luck

Posted: Tue Dec 25, 2007 4:23 am
by fused
this happens if you have lots of unused points. use functions->optimize.

you seem to define the material of the inside of the cups more than once. you only have to denfine it once in a material tag somewhere in the scene and can use it as on any model you want.

nice to see that someone is actually using my exporter! :D

Posted: Tue Dec 25, 2007 4:47 am
by Xman
Hello fused,
Looks, BE my method problem perhaps, but I don't know how do is right.
This's a different scene in here, it owns a same problem.
please,you test it.

Thanks.........
--greeting & Good Luck--

Posted: Tue Dec 25, 2007 9:24 am
by fused
ok, i found the problem.

try deleting the normal-tag!

Posted: Tue Dec 25, 2007 11:09 am
by Marcofly
yes, the normals tag always gives this warning message, although i haven't noticed other than a longer warm-up..

BTW: merry Christmas, Yves!! :D

Posted: Tue Dec 25, 2007 8:58 pm
by Xman
Thank you-all,
Fused, can you let the normal-tag and Cindigo cooperate work?
Because no this normal-tag model will the not smoothness.

merry Christmas and have nice day :D

Posted: Tue Dec 25, 2007 11:03 pm
by Marcofly
delete the normal tag, and check that a phong-tag is applied to the object.

add a light and render it in Cinema4D: if it still looks not smooth, then it's a geometry problem, and you have either to subdivide it, or import it again in cinema, using a .obj file, not a .3ds!!!

Posted: Wed Dec 26, 2007 12:54 am
by Xman
Hi,
Sorry,I think to need very much to cooperate with the normal-tag.
model is make by the Pro/ENGINEER(Industry design-software), export for the OBJ,no 3ds.And the OBJ can work very goodly in the C4D.

Example: Vary for C4D, Fryrender,Maxwell(Only at 1.6 is nice).
They can very nice cooperate work with the normal-tag.
So,I think the Cindigo same can. :)




You can see nether example:

Posted: Wed Dec 26, 2007 4:36 am
by Marcofly
upload the file (just one green object)

Posted: Wed Dec 26, 2007 5:08 am
by Zom-B
hmm...
I think by tweaking the Phong angle you could avoid this artifact very easy...
It seem your angle value is (way) to low!

Posted: Wed Dec 26, 2007 5:23 am
by Xman
Thank you

model,nwo have normal-tag.


thanks.........

Posted: Wed Dec 26, 2007 6:17 am
by Zom-B
Hey Xman...
This Problem appears because your mesh isn't connected on the areas you have this issue.

You can also use instances in C4D and Indigo will use them too ;-)

Posted: Wed Dec 26, 2007 4:35 pm
by Xman
Hi ZomB,
Do you meaning the use of instances will be able to solve this problem?
I am sorry, you can tell you instances in where?
Thank you very much for the help.

Posted: Thu Dec 27, 2007 1:56 am
by Zom-B
Xman wrote:Hi ZomB,
Do you meaning the use of instances will be able to solve this problem?
Hey Xman...
No instancing wont fix your normal Problem!

You have to stitch the points shown in the post above together,
to get 1 mesh so the smoothing wount stop at this area...

You can also try something else!

The warning message from Indigo about normalization is no Bug!
At this point Indigo is doing the normalization, and it takes some time (about 5 minutes) and then Indigo starts to render... everything perfectly smooth!

Xman wrote:I am sorry, you can tell you instances in where?
By using Instancing for your green plastic thing you reduce the polys Indigo have to normalize, and it starts rendering faster...
atm you have 4 green things, that are totally the same... by having only 1 green thing, and instancing it 3 times, you'll save 3/4 of the polys and RAM + Time while rendering...

I hope this helps

Posted: Thu Dec 27, 2007 2:49 am
by Xman
Hi ZomB,
Thank you very very...I understand your meaning.The normal-tag and Cindigo can work very goodly now,Need to wait for some time only. :D
Hope hereafter can continue to get your help...thank you again :)