Hello
Hello
Hello yall, i stumbled across indego about mid phyisics class yesterday and said "why not."
After installing it and reading the readme and watching two of the videos i decided to try out a render of something i was working on.
In Cinema (9.603) it rednerd out like this
my only real problem is my water/ glass renders funny, and i was optimistic from the gallery that indego woudlent have a problem. I exported it to render and about 1 minute in i noticed that it wasnt going to turn out right.
the silver apple is cool and all, but not what i was looking for.
Is there something wrong/ a bug i dont know about? And could anyone provide a slightly more detailed readme?
After installing it and reading the readme and watching two of the videos i decided to try out a render of something i was working on.
In Cinema (9.603) it rednerd out like this
my only real problem is my water/ glass renders funny, and i was optimistic from the gallery that indego woudlent have a problem. I exported it to render and about 1 minute in i noticed that it wasnt going to turn out right.
the silver apple is cool and all, but not what i was looking for.
Is there something wrong/ a bug i dont know about? And could anyone provide a slightly more detailed readme?
Yes i know, my spelling sucks
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
not familare witht that type of render, but ya this was indego. I tried the test renders that came with it and they both turned out fine.
edit: ok brain fart, if your talking about the top render that is scaline, renderd from Cinema 4D, aperently the [img] tag dosent work on .png's, copy and paste it into the browser
edit: ok brain fart, if your talking about the top render that is scaline, renderd from Cinema 4D, aperently the [img] tag dosent work on .png's, copy and paste it into the browser
Yes i know, my spelling sucks
- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
yea i see the image of indigo....try ior at 1.5 and the water ior 1,3 or something!use pure white for color and chek the thinknes of glass!thats for start!for light use skydome or physikal sky?
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- Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
i cant help u man...im use a max2indigo exporter!the m2i exporter are great an give all the options of indigo without xml....any way the script for a glass material is like this...
Code: Select all
<material>
<name>02 - Defaul909t</name>
<specular>
<transparent>true</transparent>
<ior>1.522</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<rgb_absorptivity>0.0343137 0.0 0.0303921</rgb_absorptivity>
</specular>
</material>
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
hi
first: set the aperture_radius to something like 0.00000001 to avoid the blurriness (you have to do this by
hand in the xml file because the exporter isn't able to set this number lower than 0.001)
second: you could try to set the normal_smoothing to "off"
Select the glas-mesh, then File > Indigo Exporter Tags > Indigo Object Tag > No Normalsmoothing.
third: set the spec color of the apple mat to dark grey
Maybe this helps
first: set the aperture_radius to something like 0.00000001 to avoid the blurriness (you have to do this by
hand in the xml file because the exporter isn't able to set this number lower than 0.001)
Code: Select all
<aperture_radius>0.0000001</aperture_radius>
Select the glas-mesh, then File > Indigo Exporter Tags > Indigo Object Tag > No Normalsmoothing.
third: set the spec color of the apple mat to dark grey
Maybe this helps
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
also, make sure the textures are UV mapped and that the corresponding JPGs or image files are in your scene directory (ie. the directory where your .xml file is) if not you can manually set the location by fucking around with the .xml file but its easier if you just copy/move the textures to the directory where your scene is. hope that helps.
dof
Hi Manitwo,
You didnt need to set dof manualy via xml.
Its a little bit strange; if you set in c4d the lens radius to 0.00001 and press ok ,then the lens radius is at 0, but the exporter exports with 0.00001!!
try it !
You didnt need to set dof manualy via xml.
Its a little bit strange; if you set in c4d the lens radius to 0.00001 and press ok ,then the lens radius is at 0, but the exporter exports with 0.00001!!
try it !
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