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Cindigo 0.9 - beta 2

Posted: Thu Sep 20, 2007 10:31 am
by fused
CINDIGO 0.9 - BETA 2

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Posted: Thu Sep 20, 2007 11:01 am
by Zom-B
Great work fused... as usual!!!!

can't wait to check your baby "auf Herz und Nieren" ;-)

Again a big THNX for great work for the C4D community!!!

BTW: Seems to work fine on C4D10... :D

Posted: Thu Sep 20, 2007 11:19 am
by CoolColJ
nice :)

Posted: Thu Sep 20, 2007 11:24 am
by fused
ZomB wrote:BTW: Seems to work fine on C4D10... :D
:shock:

it should not!

thats strange. the same version works for r9 and r10. uhm? cool? should not be possible... but it is? huh?!?! how strange is that?!?! ill do further research on that... (there MUST be sth that is not working, cuz, it cant be) :?

Posted: Thu Sep 20, 2007 7:33 pm
by Pinko5
Tnx Fused!!!
Pinko. ;)

For my R10 don't work :cry:

Posted: Fri Sep 21, 2007 12:31 am
by WLAD
thx fused, god work

Posted: Fri Sep 21, 2007 1:41 am
by Sayris
thx fused :wink:
great job!

BUG

Posted: Fri Sep 21, 2007 2:43 am
by p_visuali
error with medium name (C4D 10)
igs part file:
<material>
<name>lampada_globo</name>
<glossy_transparent>
<internal_medium_name>Medlampada_globo</internal_medium_name>
<exponent>100</exponent>
</glossy_transparent>
</material>
<medium>
<name>Medlampada_globo</name>
<precedence>1</precedence>
<basic>
<ior>1.01000</ior>
<cauchy_b_coeff>0.00000</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>
<value>1</value>
</uniform>
</absorption_coefficient_spectrum>
</basic>
</medium>

Posted: Fri Sep 21, 2007 4:14 am
by Marcofly
fused, just two words: GREAT JOB!

thanks a lot!! :wink:

Marco

Posted: Fri Sep 21, 2007 4:38 am
by Camox
Vielen Dank fused ! :D

Zum glück hab ich noch kein r10 upgrade sondern noch meine jute alte 9.6er.

greetz :wink:

Posted: Fri Sep 21, 2007 12:06 pm
by fused
there will be an update soon that fixes the medium bug.

some testrenders(thanks, marco for the model. modified it a bit, though):

Posted: Fri Sep 21, 2007 2:44 pm
by kadajawi
Hey guys, hope the question hasn't been asked before and is not too stupid :D Does anyone know how to get a textured emitter?

Nice job btw. fused :) The transition from 0.8 to 0.9 seems to have worked pretty well.

Posted: Fri Sep 21, 2007 7:12 pm
by fused
thank you.

but sry, textured emitters are not supported yet.

Posted: Sat Sep 22, 2007 6:12 am
by kadajawi
Oh. :( Not supported by Cindigo or not supported by Indigo?

The modelling isn't finished anyway, so guess that has some time :D

Btw., will I be able to define the glossyness for example of a textured emitter? Otherwise I can just as well do the workaround of placing a light source behind the display.

Posted: Sat Sep 22, 2007 7:36 am
by Kram1032
Indigo supports them...