Cindigo 0.9 - beta 2

Announcements, requests and support regarding the Cinema 4D exporter
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Kram1032
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Post by Kram1032 » Thu Oct 18, 2007 2:10 am

fused wrote:but i cant implement it, if you want!
I don't think, he wants that, but the opposite :lol:

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fused
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Post by fused » Thu Oct 18, 2007 2:18 am

oops. i mean i can implement it, if you want :)

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mrmoose
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Post by mrmoose » Thu Oct 18, 2007 7:59 am

fused wrote:oops. i mean i can implement it, if you want :)
Yes, it would be very useful!!!

Thanks fused :D

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Post by Zom-B » Sat Oct 20, 2007 11:56 am

Hey fused finally I could take a look on your beta3 preview.
The New C4D phong sensitive OBJ generation is totally awesome, works perfect for me!
Also the multi material assignment on Meshes is a great step to allow a easy and fast conversion to Indigo Ready Scenes! Wonderful!

I checked you beta3preview for bugs, but mostly just found killed ones :lol:
So most Bugs are still from beta 2, I sum them up here too to keep an better overview:


Bugs

1) Texture path don't get exported, the exported igs always seeks them directly in the same folder the igs file is in.

2) Phong Mats that uses exponent_maps should get the exponent field disabled, because its getting ignored if you use exponent maps.

3) For Export & Run, if you change the path it gets ignored also the set path button doesn't work, new paths of indigo don't get saved!

4) Tiling of UVW Maps gets ignored.

5) Lighttype "peak" can have the following parameters (see manual!)
- peak_min
- peak_max
- peak_width
- base_value
- peak_value
*maybe this is outdated?!?*

6) If no Indigo advanced settings tag exists, the camera doesn't get exported.

7) Instances on Primitives seems not to work...

8 ) Scale for instances doesn't get exported.

9) Primitives taged with the light tag get exported using default_mat

10) For Henyay-Greenstein phase function RGB values for are possible too... check here for a demonstration by master Ono himself ^^.

11) <exposure_duration> for the Camera can be set. Indigo default is 0.033333.

12) Exponent maps abc configuration etc. shouldn't show up for materials that don't have exponents (like diffuse or specular), even if there is an texture in the C4D material for this canal defined.

13) The Exponent Map ABC dialog shouldn't be displayed for mats that can't use such maps (even if "Glanzfarbe" in the C4D Mat is enabled)


Some trivial stuff

1) Materials that get defined but aren't used maybe don't need to be exported

2) Materials that are used but not defined cause Indigo to crash, because material definitions are missing (in this case maybe some pink warning mat should be used instead...)

3) "bih_tri_threshold" default value is 500000 and in Cindigo 800000.

4) Credits for the used Icons in the about box, also don't forget to update your version number ;-)

5) <shutter_open_duration> & <exposure_duration> should be disabled for reinhard tonemapping, because they only effect the result if linear is used (and camera tonemaping since 1.0.1!?).



Ideas

1) The Idea that indigo mats Influence the C4D mats is great, but for converting an existing C4D Scene into a exportable Indigo Taged Scene, influence from C4D mats to Indigo mats would be more interesting. :)

It would save some time if stuff like material Type, IOR color etc. hasn't to be transfered manually (some maybe even by guessing) to the Indigo material Tag.
A nice Idea would also be a Cindigo preview model, for all Mats that are assigned to an Indigo mat (atm you change all model previews to a sphere), so you easily can see what mat do you just indigoised ;-)
Last edited by Zom-B on Mon Oct 22, 2007 8:03 am, edited 2 times in total.
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fused
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Post by fused » Sat Oct 20, 2007 11:28 pm

thank you very much, zomB!

there are lots of bugs from beta 2 because i didnt have time to fix them all...

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CoolColJ
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Post by CoolColJ » Sun Oct 21, 2007 8:06 pm

Fuse - something to change :)

Shutter duration should be

<exposure_duration>0.5</exposure_duration>

and be under camera settings in the IGS file

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Zom-B
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Post by Zom-B » Mon Oct 22, 2007 1:01 am

CoolColJ wrote:Fuse - something to change :)

Shutter duration should be

<exposure_duration>0.5</exposure_duration>

and be under camera settings in the IGS file
See point 11)... why setting this 15 times higher than Indigos default?

maybe different default values for linear & camera tonemapping are needed??!
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CoolColJ
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Post by CoolColJ » Mon Oct 22, 2007 8:00 am

I was just using the example Ono gave :)

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Post by CoolColJ » Mon Oct 22, 2007 12:53 pm

I noticed that if you type in 0.0027 and press enter camera aperture size, even if it only shows 0.003 due to C4D only allowing 3 decimal places, the scene will still show 0.0027 for the aperture.

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Zom-B
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Post by Zom-B » Mon Oct 22, 2007 1:15 pm

CoolColJ wrote:I noticed that if you type in 0.0027 and press enter camera aperture size, even if it only shows 0.003 due to C4D only allowing 3 decimal places, the scene will still show 0.0027 for the aperture.
Something I recognized for the old blacklizard exporter in the early days.... strange but interesting!
Maxon did something wrong by clamping the (visual) input values for C4D.... after all these years the should know better :?
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fused
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Post by fused » Mon Oct 22, 2007 11:07 pm

i read something about a workaround... maybe i can fix that for the exporter.

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