Cinidigo scaling parameter....

Announcements, requests and support regarding the Cinema 4D exporter
Post Reply
4 posts • Page 1 of 1
User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Cinidigo scaling parameter....

Post by CoolColJ » Tue Jun 26, 2007 12:30 am

Well the Cinidigo export scaling parameter is set to 0.01 by default

I've been using a 0.1 value, and it seems this is too small and causes a rendering artifact as shown here

http://www.indigorenderer.com/joomla/fo ... 4818#24818
when I use a scaling of 1.0 - no more artifacts in render :)

so I think you should set to to 1.0 by default... 8)

okazaky
Posts: 57
Joined: Thu Aug 31, 2006 5:30 am

Post by okazaky » Tue Jun 26, 2007 12:52 am

I've had some problems with such big scaled scenes. The normals looked wrong in some places (there were some kind of stripes on them)

I'm using values around 0.025 and 0.1, works fine for me ;)

User avatar
fused
Developer
Posts: 3554
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Tue Jun 26, 2007 2:23 am

actually you should model your scenes in idigo units. 1 unit = 1 meter in indigo.

global scale is for ppl like me who like it big. if you model your scenes in real scale you should use the factor 1.

1.0 by deafault will be in the next version.

edit: read that other thread. now everything makes sense...

User avatar
CoolColJ
Posts: 1734
Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Tue Jun 26, 2007 3:12 am

yeah I do model 1unit = 1m in C4D

Post Reply
4 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest