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Posted: Mon Jun 25, 2007 6:37 am
by CrustedInk
Hi.Will there be a cindigo version for intel macs ?

Posted: Mon Jun 25, 2007 8:32 am
by fused
@CrustedInk: there is. here

@kadajawi:
What I'm really looking for though is setting the focal distance ((preferably with the camera settings maybe)
that should be possible. never tested, though.

@Labello: thats rather compliated, and since it should work the way it is now and i dont understand why it doesnt there is no new version of cindigo.

@Marcofly: wait for the next release.

Posted: Mon Jun 25, 2007 8:42 am
by CrustedInk
ich mach es mal schnell auf deutsch, wenn das ok ist ;)
also die version hab ich schon versucht. mit c4d r9.6 (oder ist das nur für die 10er ). jedenfalls wird das plugin nicht erkannt, egal ob ich die "richtige" c4d version starte oder die ppc version (bei der viele andere plugins laufen).
habe jedenfalls ein macbook mit nem intel prozessor

Posted: Mon Jun 25, 2007 9:02 am
by fused
oh :D

ist nur für die 10er. habe keinen zugriff auf nen mac mit der 9er. was aber funktionieren sollte ist deine c4d r9 dateien in der r10 demo zu öffnen, und von da zu exportieren. solltest da aber keine fehler machen sonst darfst alle tags nochmal zuweisen :)

Posted: Mon Jun 25, 2007 9:07 am
by CrustedInk
mhh..okay, schade.. dann werd ich es mal über die demo versuchen.. zwar nicht die ideallösung, aber ok, besser als nichts ;)
trotzdem danke

-//edit
so, nachdem c4d gleich beim dem ersten export versuch abgestürzt ist, (speichern konnte ich ja nicht) bin ich ziemlich unmotiviert und hoffe nur, dass es irgendwann mal nen exporter für die 9,6er gibt. oder ich schnell das geld für die 10er bekommen.
wünsch euch hier noch viel erfolg

Posted: Tue Jun 26, 2007 7:49 am
by fused
fixed normal issue.

darn... that was one stupid mistake. :lol:

edit: forget it... :P

Posted: Tue Jun 26, 2007 7:58 am
by Zom-B
Now all together, lets sing it!!!

Image

Posted: Tue Jun 26, 2007 9:13 pm
by okazaky
@fused:
Do you mean that issue? -->http://www.indigorenderer.com/joomla/fo ... php?t=2211

Is it now possible to define phong-angle-limits? :D

Posted: Wed Jun 27, 2007 12:43 am
by fused
think so. use phong tag.

Posted: Wed Jun 27, 2007 3:58 am
by kadajawi
That means no more dividing objects everywhere where there is a sharp edge? Yay :D

Posted: Wed Jun 27, 2007 7:45 pm
by CoolColJ
I getting this message from Indigo everytime I do a render with this Statue model I'm using ( See my WIP renders)

Warning: normal does not have unit length; normalising.

it displays this about a million times as it processes the model :?

Posted: Wed Jun 27, 2007 8:39 pm
by Zom-B
CoolColJ wrote:I getting this message from Indigo everytime I do a render with this Statue model I'm using ( See my WIP renders)

Warning: normal does not have unit length; normalising.

it displays this about a million times as it processes the model :?
use Forum search dude...

Posted: Thu Jun 28, 2007 12:04 pm
by CoolColJ
ok :lol:

BTW I looked at a recent exported scene file and it seems not all SSS parameters shown in the Cindigo tag get exported out into the scene file.
Like absorbtion and scattering co-effecient, phase function, Henyey GreenStein value, Hemoglobin Fraction etc

now wonder I was tweaking things and not seeing any visual changes!
I can see some parameter names in the scene file, but not any value atatched to them
Am I right? or am I doing something wrong?

Posted: Thu Jun 28, 2007 12:46 pm
by Zom-B
CoolColJ wrote:ok :lol:

BTW I looked at a recent exported scene file and it seems not all SSS parameters shown in the Cindigo tag get exported out into the scene file.
Like absorbtion and scattering co-effecient, phase function, Henyey GreenStein value, Hemoglobin Fraction etc

now wonder I was tweaking things and not seeing any visual changes!
I can see some parameter names in the scene file, but not any value atatched to them
Am I right? or am I doing something wrong?
Some of this issues is listed here.
hemolglobin stuff etc. you choose by medium type...

Absorbtion and scattering co-effecientis is calculated by choosing the color you actually wan't to have...

I hope this helps ;-)

Posted: Thu Jun 28, 2007 6:41 pm
by fused
next release has many cahnges in the material tag (again).

just need to get this normal stuff working correct. gests exported really strange sometimes...