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Posted: Mon Jun 04, 2007 10:20 pm
by kadajawi
okazaky wrote:Would it be possible to create some kind of material preview for cindigo? That would be a very nice feature :)
Aren't they working on a material editor/preview/something already? Something like the stuff Kerkythea or Maxwell have? I think then it would be unneccessary, and I believe doing something with Cindigo would mean a lot of work.

Posted: Tue Jun 05, 2007 6:36 am
by okazaky
Cool, didn't hear about that. A "real" material preview would be much nicer than a fake or half-baked one in cindigo, that's right ;)

Posted: Tue Jun 05, 2007 8:30 am
by Zom-B
If Somebody is interested, here my Material Preview Scene.
Its based on Indigo Primitives, and quite fast.
runing on my AMD x2 3.800 on thwo threads with ~85k muatations per second, a 15min rendering of a cr.nk is attached.

Code: Select all



	   <pos>0 -5.2 2.5</pos>
	   <up>0 0 1</up>
	   <forwards>0 1 -0.3</forwards>


		<pos>0 0 7.5</pos>

<!-- Material of the Ball -->
	<!-- MATERIAL sphere -->
	   <center>0 0 1</center>

	<!-- Ground Material -->
	    <colour>0.8 0.8 0.8</colour>
	<!-- Ground Plane  -->
	   <normal>0 0 1</normal>

	<!-- Back Plane  -->
	   <normal>0 -1 0</normal>


Posted: Tue Jun 05, 2007 8:33 am
by Kram1032
I'd like to have infinite planes working with BiDir, again!!!

Posted: Wed Jun 06, 2007 3:13 am
by Zom-B
17) The Tile settings & texture Offset values for UVW mapped Textures don't get exported.

18 ) You sure know, but the normal length normalising, that Indigo does for you, totally sucks for big Meshes!!!!!
80MB normalize for ~26min using only one core :cry: My Hair2mesh2Indigo test are some freakin pain in the ass...

Posted: Thu Jun 07, 2007 1:16 am
by Zom-B
I just found a workaround for the normalization issue, and wanted you guys to know:

just reopen the exported OBJ Files in C4D and export them as Wavefront OBJ.
File size gets reduced to ~65% of the original filesize, and Indigo don't need to normalize anything.
(Tiling of UVW mapped Textures can be assigned then too :wink: )

My request for multiple Blending of already blended materials is obsolete!
It already works in the current version... my fault :oops:

Posted: Thu Jun 07, 2007 1:23 am
by fused
cool, does normal smoothing work?

if not, this is kind of senseless...

Posted: Thu Jun 07, 2007 1:28 am
by Zom-B
fused wrote:cool, does normal smoothing work?

if not, this is kind of senseless...
good question dude... :?:
I used this workaround for a hair2mesh carpet of 125000 small pyramids,
with disabled normal smoothing...
but it should be easy to test... reporting back in few minutes ;)

I just checked....for the obj files exported by C4D using Wavefron OBJ doesn't work :cry:

Posted: Thu Jun 07, 2007 2:06 am
by fused
hmmm... stupid c4d...

Posted: Thu Jun 07, 2007 2:10 am
by kadajawi
Mh, just an idea. Maybe create a field in the texture tag where you can enter the XML code of a material? That way you have more flexibility if neccessary. Ok, you could edit that into the exported XML file, but you have to do that everytime you export, so it's a bit troublesome.

Posted: Tue Jun 12, 2007 10:46 pm
by Zom-B
fused wrote:cool, does normal smoothing work?
if not, this is kind of senseless...
How about using the C4D OBJ export for all meshes that have normal smoothing disabled... 8)

Posted: Wed Jun 13, 2007 12:04 am
by fused
sry for not updating the plugin, im pretty busy being ill with a very painful desease... (very very very painful)

ill probably dont have to work for the next two weeks (this and the next), maybe if i feel better next week ill have very much time for the exporter.

well... im off, getting some painkillers because there will be lunch in half an hour.


Posted: Wed Jun 13, 2007 12:23 am
by kadajawi
Oh, gute Besserung und lass dir Zeit, Cindigo funktioniert ja schon relativ gut :)

Ah, and cancel my last request, I'd rather have this: ... sc&start=0

Posted: Wed Jun 13, 2007 7:43 pm
by Marcofly
gute besserung!! :wink:

Posted: Thu Jun 14, 2007 12:29 am
by Phoenix
Auch von mir gute Besserung!

Kurier Dich erstmal richtig aus!