Aren't they working on a material editor/preview/something already? Something like the stuff Kerkythea or Maxwell have? I think then it would be unneccessary, and I believe doing something with Cindigo would mean a lot of work.okazaky wrote:Would it be possible to create some kind of material preview for cindigo? That would be a very nice feature
Cindigo 0.8 - beta 2
If Somebody is interested, here my Material Preview Scene.
Its based on Indigo Primitives, and quite fast.
runing on my AMD x2 3.800 on thwo threads with ~85k muatations per second, a 15min rendering of a cr.nk is attached.
Its based on Indigo Primitives, and quite fast.
runing on my AMD x2 3.800 on thwo threads with ~85k muatations per second, a 15min rendering of a cr.nk is attached.
Code: Select all
<scene>
<renderer_settings>
<width>480</width>
<height>480</height>
<bidirectional>false</bidirectional>
<hybrid>true</hybrid>
<metropolis>true</metropolis>
<num_threads>2</num_threads>
<polarisation>false</polarisation>
<super_sample_factor>1</super_sample_factor>
<save_igi>true</save_igi>
</renderer_settings>
<camera>
<pos>0 -5.2 2.5</pos>
<up>0 0 1</up>
<forwards>0 1 -0.3</forwards>
<focus_distance>2.000000</focus_distance>
<aspect_ratio>1</aspect_ratio>
<aspect_ratio>1</aspect_ratio>
<aperture_radius>0.001</aperture_radius>
<sensor_width>0.036</sensor_width>
<lens_sensor_dist>0.08</lens_sensor_dist>
<white_balance>D65</white_balance>
</camera>
<tonemapping>
<reinhard>
<pre_scale>3</pre_scale>
<post_scale>1</post_scale>
<burn>4</burn>
</reinhard>
</tonemapping>
<rectanglelight>
<pos>0 0 7.5</pos>
<width>17.5</width>
<height>10</height>
<spectrum>
<blackbody>
<temperature>6500</temperature>
<gain>1</gain>
</blackbody>
</spectrum>
</rectanglelight>
<!-- Material of the Ball -->
<material>
<name>mat_test</name>
<phong>
<nk_data>nkdata/cr.nk</nk_data>
<exponent>1000</exponent>
</phong>
</material>
<!-- MATERIAL sphere -->
<sphere>
<center>0 0 1</center>
<radius>1</radius>
<material_name>mat_test</material_name>
</sphere>
<!-- Ground Material -->
<material>
<name>ground</name>
<diffuse>
<colour>0.8 0.8 0.8</colour>
</diffuse>
</material>
<!-- Ground Plane -->
<plane>
<normal>0 0 1</normal>
<dist>0</dist>
<material_name>ground</material_name>
</plane>
<!-- Back Plane -->
<plane>
<normal>0 -1 0</normal>
<dist>-8</dist>
<material_name>ground</material_name>
</plane>
</scene>
- Attachments
-
- 15min rendering
- out.jpg (37.46 KiB) Viewed 3692 times
Last edited by Zom-B on Tue Jun 05, 2007 8:35 am, edited 1 time in total.
polygonmanufaktur.de
17) The Tile settings & texture Offset values for UVW mapped Textures don't get exported.
18 ) You sure know, but the normal length normalising, that Indigo does for you, totally sucks for big Meshes!!!!!
80MB normalize for ~26min using only one core My Hair2mesh2Indigo test are some freakin pain in the ass...
18 ) You sure know, but the normal length normalising, that Indigo does for you, totally sucks for big Meshes!!!!!
80MB normalize for ~26min using only one core My Hair2mesh2Indigo test are some freakin pain in the ass...
polygonmanufaktur.de
I just found a workaround for the normalization issue, and wanted you guys to know:
just reopen the exported OBJ Files in C4D and export them as Wavefront OBJ.
File size gets reduced to ~65% of the original filesize, and Indigo don't need to normalize anything.
(Tiling of UVW mapped Textures can be assigned then too )
BTW:
My request for multiple Blending of already blended materials is obsolete!
It already works in the current version... my fault
just reopen the exported OBJ Files in C4D and export them as Wavefront OBJ.
File size gets reduced to ~65% of the original filesize, and Indigo don't need to normalize anything.
(Tiling of UVW mapped Textures can be assigned then too )
BTW:
My request for multiple Blending of already blended materials is obsolete!
It already works in the current version... my fault
polygonmanufaktur.de
good question dude...fused wrote:cool, does normal smoothing work?
if not, this is kind of senseless...
I used this workaround for a hair2mesh carpet of 125000 small pyramids,
with disabled normal smoothing...
but it should be easy to test... reporting back in few minutes
**EDIT**
I just checked....for the obj files exported by C4D using Wavefron OBJ doesn't work
polygonmanufaktur.de
sry for not updating the plugin, im pretty busy being ill with a very painful desease... (very very very painful)
ill probably dont have to work for the next two weeks (this and the next), maybe if i feel better next week ill have very much time for the exporter.
well... im off, getting some painkillers because there will be lunch in half an hour.
cya
ill probably dont have to work for the next two weeks (this and the next), maybe if i feel better next week ill have very much time for the exporter.
well... im off, getting some painkillers because there will be lunch in half an hour.
cya
Oh, gute Besserung und lass dir Zeit, Cindigo funktioniert ja schon relativ gut
Ah, and cancel my last request, I'd rather have this:
http://www2.indigorenderer.com/joomla/f ... sc&start=0
Ah, and cancel my last request, I'd rather have this:
http://www2.indigorenderer.com/joomla/f ... sc&start=0
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