Indigo for Cinema 4D 4.4.12.1

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Indigo for Cinema 4D 4.4.12.1

Post by fused » Thu Sep 03, 2020 4:39 am

Indigo for Cinema 4D 4.4.12.1

R20 version supported: R20.059
R21 version supported: R21.207
S22 version supported: S22.118


Windows:

Indigo Renderer:
indigo-for-cinema-4d-4.4.12.1-installer.exe - Includes installers for R12 - R19
indigo-for-cinema-4d-R20-4.4.12.1-installer.exe - Includes installers for R20 - S22

Indigo RT:
indigo-rt-for-cinema-4d-4.4.12.1-installer.exe - Includes installers for R12 - R19
indigo-rt-for-cinema-4d-R20-4.4.12.1-installer.exe - Includes installers for R20 - S22


Mac:

Indigo Renderer
indigo-for-c4d-4.4.12.1-R12-mac.zip
indigo-for-c4d-4.4.12.1-R13-mac.zip
indigo-for-c4d-4.4.12.1-R14-mac.zip
indigo-for-c4d-4.4.12.1-R15-mac.zip
indigo-for-c4d-4.4.12.1-R16-mac.zip
indigo-for-c4d-4.4.12.1-R17-mac.zip
indigo-for-c4d-4.4.12.1-R18-mac.zip
indigo-for-c4d-4.4.12.1-R19-mac.zip
indigo-for-c4d-4.4.12.1-R20-mac.zip
indigo-for-c4d-4.4.12.1-R21-mac.zip
indigo-for-c4d-4.4.12.1-S22-mac.zip

Indigo RT
indigo-rt-for-c4d-4.4.12.1-R12-mac.zip
indigo-rt-for-c4d-4.4.12.1-R13-mac.zip
indigo-rt-for-c4d-4.4.12.1-R14-mac.zip
indigo-rt-for-c4d-4.4.12.1-R15-mac.zip
indigo-rt-for-c4d-4.4.12.1-R16-mac.zip
indigo-rt-for-c4d-4.4.12.1-R17-mac.zip
indigo-rt-for-c4d-4.4.12.1-R18-mac.zip
indigo-rt-for-c4d-4.4.12.1-R19-mac.zip
indigo-rt-for-c4d-4.4.12.1-R20-mac.zip
indigo-rt-for-c4d-4.4.12.1-R21-mac.zip
indigo-rt-for-c4d-4.4.12.1-S22-mac.zip




Changelog:
Indigo for Cinema 4D 4.4.12.1
-----------------------------
* Instead of making the material preview solid grey in IPR, copy the cached preview image and draw a white dot on it to indicate it was skipped and will be re-rendered.
* Fixed bidir checkbox not being checked in IPR window.
* Checking for changes to material displacement (currently Indigo will trigger a full rebuild).
* Added option to allow indigo subdiv for IPR.
* IPR dialog now draws safe frame with transparent rectangles (R21+).
* IPR dialog now refreshes immediately (whenever possible).
* Various IPR improvements.
* Indigo: fixed bidir IPR artifacts.

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pixie
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Re: Indigo for Cinema 4D 4.4.12.1

Post by pixie » Thu Sep 03, 2020 5:39 am

Today was a good day!

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Re: Indigo for Cinema 4D 4.4.12.1

Post by pixie » Thu Sep 03, 2020 7:21 am

To commemorate, a variance isl shader for color bump and exponent
Attachments
Color_variation.pigm
(4.82 MiB) Downloaded 21 times
Last edited by pixie on Fri Sep 04, 2020 6:13 am, edited 1 time in total.

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Re: Indigo for Cinema 4D 4.4.12.1

Post by pavoda » Fri Sep 04, 2020 12:15 am

Short testing, but it looks realy great! Good job.

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Re: Indigo for Cinema 4D 4.4.12.1

Post by wob » Fri Sep 04, 2020 4:52 am

what is about scatter?)

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Re: Indigo for Cinema 4D 4.4.12.1

Post by zeitmeister » Sat Sep 05, 2020 7:05 pm

This is so fast fused!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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Re: Indigo for Cinema 4D 4.4.12.1

Post by wob » Sun Sep 06, 2020 2:05 am

yes. it's real very very fast now (superb!), but it needs to be deeply fixed ;) :
Clipboard012.jpg
p.s. c4d s22.118, gpu mode

p.p.s also, ipr needs to press stop / start after adding new material on object to show the changes.

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Re: Indigo for Cinema 4D 4.4.12.1

Post by pixie » Sun Sep 06, 2020 2:25 am

Well, I cannot reproduce your problem wob

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Re: Indigo for Cinema 4D 4.4.12.1

Post by pavoda » Sun Sep 06, 2020 2:28 am

It is time to realtime rendering on GPU and new RTX 30..It will be so fast and confortable if Indigo can realtime building scene like on CPU. I hope it will be soon.

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Re: Indigo for Cinema 4D 4.4.12.1

Post by wob » Sun Sep 06, 2020 3:08 am

pixie wrote:
Sun Sep 06, 2020 2:25 am
Well, I cannot reproduce your problem wob
i created cube, created new material, add it to cube (irp didnt update new material on cube), then create another (second) indigo's material, and try to change color in fristly created material. so, material preview (ball) didnt change color, and cube in ipr screen also didnt change color to new color. so i got 3 different colors - on cinema 4d viewport, on indigo ipr and on material preview ;) for the one object with one material).

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Re: Indigo for Cinema 4D 4.4.12.1

Post by wob » Sun Sep 06, 2020 3:17 am

pavoda wrote:
Sun Sep 06, 2020 2:28 am
It is time to realtime rendering on GPU and new RTX 30..It will be so fast and confortable if Indigo can realtime building scene like on CPU. I hope it will be soon.
nice joke ;) at first indigo must support more then 2 gpus ;)) and you will get around 2-4 minutes per frame with complex (more thn 100 mln polys / more thn 1000 objects) 1440p scene with 8 new rtx3080.

p.s. just 2.5x of speed up, compare with 1080
Clipboard01.jpg
but you can use unreal or blender eevee with its ugly realtime screen space reflections, gi and ao now without rtx (i m not sure about unreal + rtx speed on complex scenes, small scenes renders fine with rtx).

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Re: Indigo for Cinema 4D 4.4.12.1

Post by thesquirell » Sun Sep 06, 2020 4:23 am

@wob

As long as you keep running Viewport Realtime Preview, or just Realtime Preview, the shader ball will have that white spot in the lower left corner, indicating it's not updating. As soon as you stop the Realtime Preview, it will automatically update. The logic behind is that there is no need to spend resources rebuilding shader balls, because you are already previewing the material in your scene on your objects. As for the speed of the update of the changes made inside the material definition, C4D's viewport lags a second behind the Realtime Preview, but if you use Viewport Realtime Preview, it's instant. You can even try using Realtime Preview and Viewport Realtime Preview at the same time, even though it's a total waste of resources, in which case the changes are instantly visible in the viewport. How you managed to get 3 different colour, is beyond me, but I can assure you, it's not Cindigo's fault.

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Re: Indigo for Cinema 4D 4.4.12.1

Post by pixie » Sun Sep 06, 2020 4:33 am

wob wrote:
Sun Sep 06, 2020 3:17 am
nice joke ;) at first indigo must support more then 2 gpus ;)) and you will get around 2-4 minutes per frame with complex (more thn 100 mln polys / more thn 1000 objects) 1440p scene with 8 new rtx3080.
Well I don't quite get where's the joke wob, if you click gpu the scene is rendered in gpu, you can move around, change materials real time, but you don't see changes being made to geometry as you do with cpu. I thought that this was what pavoda was refering, not the fact of having a 4k frame rendered real time as in its production final form. As for having support for more then two gpus, I didn't knew it to be a problem....
gpu.png
Last edited by pixie on Sun Sep 06, 2020 6:38 am, edited 1 time in total.

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Re: Indigo for Cinema 4D 4.4.12.1

Post by pixie » Sun Sep 06, 2020 4:35 am

wob wrote:
Sun Sep 06, 2020 3:08 am
pixie wrote:
Sun Sep 06, 2020 2:25 am
Well, I cannot reproduce your problem wob
i created cube, created new material, add it to cube (irp didnt update new material on cube), then create another (second) indigo's material, and try to change color in fristly created material. so, material preview (ball) didnt change color, and cube in ipr screen also didnt change color to new color. so i got 3 different colors - on cinema 4d viewport, on indigo ipr and on material preview ;) for the one object with one material).
Do you mind sharing the scene?

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Re: Indigo for Cinema 4D 4.4.12.1

Post by Oscar J » Sun Sep 06, 2020 6:41 am

wob wrote:
Sun Sep 06, 2020 3:17 am

nice joke ;) at first indigo must support more then 2 gpus ;))
Not sure what you mean - Indigo supports as many as you want and since 4.4.10 has near-perfect scaling on NVIDIA GPUs (there was a bug slowing it down before).

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