Indigo for Cinema 4D 4.4.11 Beta

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Indigo for Cinema 4D 4.4.11 Beta

Post by fused » Mon Aug 03, 2020 6:18 am

Indigo for Cinema 4D 4.4.11

This release should hopefully fix all the issue getting the plugin to load on MacOS.

R20 version supported: R20.059
R21 version supported: R21.207

Note: R21 builds should also work for S22.118.

Windows:

Indigo Renderer:
indigo-for-cinema-4d-4.4.11-installer.exe - Includes installers for R12 - R19
indigo-for-cinema-4d-R20-4.4.11-installer.exe - Includes installers for R20 - R21

Indigo RT:
indigo-rt-for-cinema-4d-4.4.11-installer.exe - Includes installers for R12 - R19
indigo-rt-for-cinema-4d-R20-4.4.11-installer.exe - Includes installers for R20 - R21


Mac:

Indigo Renderer
indigo-for-c4d-4.4.11-R12-mac.zip
indigo-for-c4d-4.4.11-R13-mac.zip
indigo-for-c4d-4.4.11-R14-mac.zip
indigo-for-c4d-4.4.11-R15-mac.zip
indigo-for-c4d-4.4.11-R16-mac.zip
indigo-for-c4d-4.4.11-R17-mac.zip
indigo-for-c4d-4.4.11-R18-mac.zip
indigo-for-c4d-4.4.11-R19-mac.zip
indigo-for-c4d-4.4.11-R20-mac.zip
indigo-for-c4d-4.4.11-R21-mac.zip

Indigo RT
indigo-rt-for-c4d-4.4.11-R12-mac.zip
indigo-rt-for-c4d-4.4.11-R13-mac.zip
indigo-rt-for-c4d-4.4.11-R14-mac.zip
indigo-rt-for-c4d-4.4.11-R15-mac.zip
indigo-rt-for-c4d-4.4.11-R16-mac.zip
indigo-rt-for-c4d-4.4.11-R17-mac.zip
indigo-rt-for-c4d-4.4.11-R18-mac.zip
indigo-rt-for-c4d-4.4.11-R19-mac.zip
indigo-rt-for-c4d-4.4.11-R20-mac.zip
indigo-rt-for-c4d-4.4.11-R21-mac.zip




Changelog:
Indigo for Cinema 4D 4.4.11
---------------------------
* Added save image button to IPR dialog.
* Don't use bucketed rendering when MLT is on in IPR.
* Re-organised some renderer settings.
* Fixed C4D sometimes hanging on shutdown.
* Checkboxes are now on the left in IPR dialog.
* Fixed materials not re-rendering when IPR window is closed while it's rendering.
* Updated Indigo sdk version to 4.4.11.

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Originalplan®
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by Originalplan® » Mon Aug 03, 2020 7:32 am

Yes! macOS front all check.
Dropping some good vibes here. : )

Great work fused!

mpro31
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by mpro31 » Mon Aug 03, 2020 7:14 pm

works great, thanks!

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pixie
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by pixie » Mon Aug 03, 2020 7:16 pm

Today was a good day!

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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by pixie » Mon Aug 03, 2020 7:45 pm

Includes installers for R12 - R19
I must say, I'm amazed!!
Last edited by pixie on Mon Aug 03, 2020 9:19 pm, edited 1 time in total.

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fused
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by fused » Mon Aug 03, 2020 8:15 pm

pixie wrote:
Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must, I'm amazed!!
Some day I should drop support for some of the older versions of c4d. :D

R12 is 10 years old now. But as long as it's easy to maintain, I won't.

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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by wob » Mon Aug 03, 2020 11:34 pm

fused wrote:
Mon Aug 03, 2020 8:15 pm
pixie wrote:
Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must, I'm amazed!!
Some day I should drop support for some of the older versions of c4d. :D

R12 is 10 years old now. But as long as it's easy to maintain, I won't.
it will be muuuuch better to give your working time from 12-19 installers to cindigo scatter object implimentation.

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fused
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by fused » Tue Aug 04, 2020 2:10 am

wob wrote:
Mon Aug 03, 2020 11:34 pm
it will be muuuuch better to give your working time from 12-19 installers to cindigo scatter object implimentation.
Not entirely sure why you think it takes any extra time or effort to make them. :)

But yes, scatter will happen at some point.

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pavoda
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by pavoda » Tue Aug 04, 2020 6:19 am

Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated

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pixie
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by pixie » Tue Aug 04, 2020 7:05 pm

pavoda wrote:
Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
+1

mpro31
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by mpro31 » Wed Aug 05, 2020 4:06 am

pavoda wrote:
Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated

exactly, at least a cancel (x) button during export would be so useful. the other day I forgot to set specific frames and I had to wait for the whole sequence to export

wob
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by wob » Wed Aug 05, 2020 4:38 am

mpro31 wrote:
Wed Aug 05, 2020 4:06 am
pavoda wrote:
Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
exactly, at least a cancel (x) button during export would be so useful. the other day I forgot to set specific frames and I had to wait for the whole sequence to export
also it will be incredible best to does not export already exported meshes (now indigo exports every mesh of every frame despite exporting history. indigo's export (to standalone app) creates meshes (files) with strange names (random numbers? utc datetime codes?;) why? better - scenename_meshname_sequence number with checkcode) to prevent repeated export .... and igs scenes with absolute pathes, so you can't put exported scene directory on the big "cloud" hdd disk and then render scene on another pc (laptop) in home local network.

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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by OnoSendai » Wed Aug 05, 2020 10:31 pm

wob: the strange name is a hash of the file contents. So if the name is the same, the file is the same, which avoids re-export.

wob
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Re: Indigo for Cinema 4D 4.4.11 Beta

Post by wob » Thu Aug 06, 2020 2:00 am

OnoSendai wrote:
Wed Aug 05, 2020 10:31 pm
wob: the strange name is a hash of the file contents. So if the name is the same, the file is the same, which avoids re-export.
ohh, i see. so that problem with using "cloud hdd" for scenes (with not-founded meshes) perhaps appears because of cindigo exports absolute pathes like "C:\SCENENAME\..." so using compter's name in home group like "\\cloudpc\scenename\..." is not possible. indigo standalone has checkbox "use relative pathes" in settings, but cindigo has not.

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