Announcements, requests and support regarding the Cinema 4D exporter
-
Originalplan®
- Posts: 757
- Joined: Sat Sep 26, 2015 8:58 pm
- 3D Software: Cinema 4D
-
Contact:
Post
by Originalplan® » Mon Aug 03, 2020 7:32 am
Yes! macOS front all check.
Dropping some good vibes here. : )
Great work fused!
-
mpro31
- Posts: 40
- Joined: Fri Jan 05, 2018 9:44 pm
Post
by mpro31 » Mon Aug 03, 2020 7:14 pm
works great, thanks!
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Mon Aug 03, 2020 7:16 pm
Today was a good day!
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must say, I'm amazed!!
Last edited by
pixie on Mon Aug 03, 2020 9:19 pm, edited 1 time in total.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Mon Aug 03, 2020 8:15 pm
pixie wrote: ↑Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must, I'm amazed!!
Some day I should drop support for some of the older versions of c4d.
R12 is 10 years old now. But as long as it's easy to maintain, I won't.
-
wob
- Posts: 147
- Joined: Tue Jan 07, 2020 6:15 pm
Post
by wob » Mon Aug 03, 2020 11:34 pm
fused wrote: ↑Mon Aug 03, 2020 8:15 pm
pixie wrote: ↑Mon Aug 03, 2020 7:45 pm
Includes installers for R12 - R19
I must, I'm amazed!!
Some day I should drop support for some of the older versions of c4d.
R12 is 10 years old now. But as long as it's easy to maintain, I won't.
it will be muuuuch better to give your working time from 12-19 installers to cindigo scatter object implimentation.
-
fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
Post
by fused » Tue Aug 04, 2020 2:10 am
wob wrote: ↑Mon Aug 03, 2020 11:34 pm
it will be muuuuch better to give your working time from 12-19 installers to cindigo scatter object implimentation.
Not entirely sure why you think it takes any extra time or effort to make them.
But yes, scatter will happen at some point.
-
pavoda
- Posts: 188
- Joined: Tue Dec 20, 2016 10:05 am
Post
by pavoda » Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
-
pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
-
Contact:
Post
by pixie » Tue Aug 04, 2020 7:05 pm
pavoda wrote: ↑Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
+1
-
mpro31
- Posts: 40
- Joined: Fri Jan 05, 2018 9:44 pm
Post
by mpro31 » Wed Aug 05, 2020 4:06 am
pavoda wrote: ↑Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
exactly, at least a cancel (x) button during export would be so useful. the other day I forgot to set specific frames and I had to wait for the whole sequence to export
-
wob
- Posts: 147
- Joined: Tue Jan 07, 2020 6:15 pm
Post
by wob » Wed Aug 05, 2020 4:38 am
mpro31 wrote: ↑Wed Aug 05, 2020 4:06 am
pavoda wrote: ↑Tue Aug 04, 2020 6:19 am
Great step. Thanks!
Hope it will be fully animated preview window for GPU in future like for CPU now.
And do somethnig with export animation please. Export every frame and Building scene for every frame is waste of time...especialy if only camera is animated
exactly, at least a cancel (x) button during export would be so useful. the other day I forgot to set specific frames and I had to wait for the whole sequence to export
also it will be incredible best to does not export already exported meshes (now indigo exports every mesh of every frame despite exporting history. indigo's export (to standalone app) creates meshes (files) with strange names (random numbers? utc datetime codes?;) why? better - scenename_meshname_sequence number with checkcode) to prevent repeated export .... and igs scenes with absolute pathes, so you can't put exported scene directory on the big "cloud" hdd disk and then render scene on another pc (laptop) in home local network.
-
OnoSendai
- Posts: 6241
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Wed Aug 05, 2020 10:31 pm
wob: the strange name is a hash of the file contents. So if the name is the same, the file is the same, which avoids re-export.
-
wob
- Posts: 147
- Joined: Tue Jan 07, 2020 6:15 pm
Post
by wob » Thu Aug 06, 2020 2:00 am
OnoSendai wrote: ↑Wed Aug 05, 2020 10:31 pm
wob: the strange name is a hash of the file contents. So if the name is the same, the file is the same, which avoids re-export.
ohh, i see. so that problem with using "cloud hdd" for scenes (with not-founded meshes) perhaps appears because of cindigo exports absolute pathes like "C:\SCENENAME\..." so using compter's name in home group like "\\cloudpc\scenename\..." is not possible. indigo standalone has checkbox "use relative pathes" in settings, but cindigo has not.
Who is online
Users browsing this forum: No registered users and 28 guests