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Re: Indigo for Cinema 4D 4.2.15

Posted: Sat Sep 22, 2018 9:35 am
by jeremycox
Any word on getting a version working in R20?

Re: Indigo for Cinema 4D 4.2.15

Posted: Sun Sep 23, 2018 8:29 pm
by thesquirell
+1

lots and lots of new goodies there, guess it will take some time.

Re: Indigo for Cinema 4D 4.2.15

Posted: Mon Sep 24, 2018 12:32 am
by pixie
I'm just hoping for an overall material system and a full real time preview! :)

Re: Indigo for Cinema 4D 4.2.15

Posted: Tue Sep 25, 2018 7:19 pm
by pixie
In normal shader the only functions doing any work are those inside eval, any reason why having the other two??

Code: Select all

def Vec3ToReal(vec3 v) real : 
	((doti(v) + dotj(v) + dotk(v)) / 3.0)
 
def mulCompVec2(vec2 a, vec2 b) 
	vec2 : 
		vec2(doti(a) * doti(b), dotj(a) * dotj(b))
 
def mulCompVec3(vec3 a, vec3 b) 
	vec3 : 
		vec3(doti(a) * doti(b), dotj(a) * dotj(b), 
		dotk(a) * dotk(b))
 
def eval(vec3 pos) 
	vec3: lerp(
		vec3(1.0, 1.0, 1.0), vec3(0.0, 0.0, 0.0),
		minCosTheta())

Re: Indigo for Cinema 4D 4.2.15

Posted: Wed Sep 26, 2018 5:08 am
by pixie
I get it, they are used when we want the normal being used on bump or roughness!