Indigo for Cinema 4D 4.2.15
Re: Indigo for Cinema 4D 4.2.15
Any word on getting a version working in R20?
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Indigo for Cinema 4D 4.2.15
+1
lots and lots of new goodies there, guess it will take some time.
lots and lots of new goodies there, guess it will take some time.
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
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- 3D Software: Cinema 4D
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Re: Indigo for Cinema 4D 4.2.15
I'm just hoping for an overall material system and a full real time preview!
- pixie
- Posts: 2332
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Re: Indigo for Cinema 4D 4.2.15
In normal shader the only functions doing any work are those inside eval, any reason why having the other two??
Code: Select all
def Vec3ToReal(vec3 v) real :
((doti(v) + dotj(v) + dotk(v)) / 3.0)
def mulCompVec2(vec2 a, vec2 b)
vec2 :
vec2(doti(a) * doti(b), dotj(a) * dotj(b))
def mulCompVec3(vec3 a, vec3 b)
vec3 :
vec3(doti(a) * doti(b), dotj(a) * dotj(b),
dotk(a) * dotk(b))
def eval(vec3 pos)
vec3: lerp(
vec3(1.0, 1.0, 1.0), vec3(0.0, 0.0, 0.0),
minCosTheta())
- pixie
- Posts: 2332
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
- Contact:
Re: Indigo for Cinema 4D 4.2.15
I get it, they are used when we want the normal being used on bump or roughness!
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