Indigo for Cinema 4D 4.2.15

Announcements, requests and support regarding the Cinema 4D exporter
jeremycox
Posts: 1
Joined: Sat Sep 22, 2018 9:34 am

Re: Indigo for Cinema 4D 4.2.15

Post by jeremycox » Sat Sep 22, 2018 9:35 am

Any word on getting a version working in R20?

User avatar
thesquirell
Posts: 428
Joined: Fri Aug 29, 2014 3:49 am
Location: Novi Sad, Serbia

Re: Indigo for Cinema 4D 4.2.15

Post by thesquirell » Sun Sep 23, 2018 8:29 pm

+1

lots and lots of new goodies there, guess it will take some time.

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo for Cinema 4D 4.2.15

Post by pixie » Mon Sep 24, 2018 12:32 am

I'm just hoping for an overall material system and a full real time preview! :)

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo for Cinema 4D 4.2.15

Post by pixie » Tue Sep 25, 2018 7:19 pm

In normal shader the only functions doing any work are those inside eval, any reason why having the other two??

Code: Select all

def Vec3ToReal(vec3 v) real : 
	((doti(v) + dotj(v) + dotk(v)) / 3.0)
 
def mulCompVec2(vec2 a, vec2 b) 
	vec2 : 
		vec2(doti(a) * doti(b), dotj(a) * dotj(b))
 
def mulCompVec3(vec3 a, vec3 b) 
	vec3 : 
		vec3(doti(a) * doti(b), dotj(a) * dotj(b), 
		dotk(a) * dotk(b))
 
def eval(vec3 pos) 
	vec3: lerp(
		vec3(1.0, 1.0, 1.0), vec3(0.0, 0.0, 0.0),
		minCosTheta())

User avatar
pixie
Indigo 100
Posts: 2332
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Re: Indigo for Cinema 4D 4.2.15

Post by pixie » Wed Sep 26, 2018 5:08 am

I get it, they are used when we want the normal being used on bump or roughness!
Attachments
What-Roll-Safe-Thinking-Meme.jpg

Post Reply
20 posts

Who is online

Users browsing this forum: No registered users and 6 guests