Baking texture format

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zeitmeister
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Baking texture format

Post by zeitmeister » Mon Jun 12, 2017 10:23 pm

Hey fused,
is it possible to change the baked texture format from png to exr, or could we implement an option to choose? I'd really love to bake 32bit exr for lighting...


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Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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zeitmeister
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Re: Baking texture format

Post by zeitmeister » Wed Jun 14, 2017 11:32 pm

Bump!


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Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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fused
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Re: Baking texture format

Post by fused » Wed Jun 21, 2017 8:03 pm

Uuuuuuuhhhhhhhhhhh, possibly?

I've added it to the list.

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zeitmeister
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Re: Baking texture format

Post by zeitmeister » Wed Jun 21, 2017 9:29 pm

Yeah thank you very much!!


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Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: Baking texture format

Post by zeitmeister » Fri Dec 29, 2017 10:04 pm

Bump. Internal texture baking (color ramp, ...) is still 8bit and clamps when used in blend slot... f.e.
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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