Indigo for Cinema 4D 4.0.48

Announcements, requests and support regarding the Cinema 4D exporter
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Silverwing
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Re: Indigo for Cinema 4D 4.0.48

Post by Silverwing » Sun Jan 15, 2017 10:26 am

Hi there.

Just want to report an error when trying to load a 3D noise in a bump slot.
3D_Noise_Fail_01.png
The other thing I noticed (this is not directly related to the Indigo 4 core but to Indigo C4D in general:
I noticed that the pictures that I save through the C4D dialog are all Low Dynamic Range.
In my workflow I normally use OpenEXR files in 16 half float or 32 bit.

For stills its not a problem as I can save a EXR through the Indigo export dialogue.
Since I do a lot of animations however, the most conventional way to render out frame ranges is through the C4D save dialog. If I set the output to Open EXR or any other 32bit file format I get doubled Gamma (Gamma 2.2 on top of Gamma 2.2) and the HDR information (brighter then white) information is still missing in the image. (Still Low Dymanic Range)
Would be really nice if there was time to make some adjustments in that regard.

Not sure if its clear what I am speaking about. If there are any questions I am happy to answer :-)

Otherwise I am still fascinated with everything working so smoothly.
You don´t dream in cryo.

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Originalplan®
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Re: Indigo for Cinema 4D 4.0.48

Post by Originalplan® » Mon Jan 16, 2017 3:31 am

Silverwing wrote:Hi there.

Just want to report an error when trying to load a 3D noise in a bump slot.
Nice find :)
Yep same here with ISL noise. ( on  )
Normal c4d noise works however.

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Originalplan®
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Re: Indigo for Cinema 4D 4.0.48

Post by Originalplan® » Thu Jan 19, 2017 4:07 am

[BUG]?

Should we have Pixel Aspect 2 = Anamorphic 2:1 (2.0) working in 48?
Seems to me IPR and Cindigo does not like the format.
Not sure if its a bug or just a feature not yet in. Would be nice to have.

Specially combined with Panavision 2.39:1 as a setting.
Attachments
Screen Shot 2017-01-18 at 17.19.06.jpg
After restart of IPR. Streched to a bigger size & it actually finds the right setting. But still can present a problem in a fixed size user built layout for IPR.
Screen Shot 2017-01-18 at 17.18.45.jpg
Case of film aspect 4...IPR and c4d work window desync.

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pixie
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Re: Indigo for Cinema 4D 4.0.48

Post by pixie » Fri Feb 03, 2017 10:44 pm

Section planes aren't getting exported.

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Originalplan®
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Re: Indigo for Cinema 4D 4.0.48

Post by Originalplan® » Wed Feb 08, 2017 8:44 pm

[BUG]=OSX Indigo4.47 x Cindigo 4.48

Making a material in standalone app > saving as .pigs > Importing into Cindigo > Roughness/exponent channel does not carry over. Using textures. ( No textures present in Cindigo )

Nikolaj Knudsen
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Re: Indigo for Cinema 4D 4.0.48

Post by Nikolaj Knudsen » Mon Feb 27, 2017 8:17 pm

Hey guys

Can't get the plugin to load at all :cry:
Have anybody else had this problem?

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Zom-B
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Re: Indigo for Cinema 4D 4.0.48

Post by Zom-B » Mon Feb 27, 2017 9:15 pm

Nikolaj Knudsen wrote:Can't get the plugin to load at all :cry:
Have anybody else had this problem?
Get the latest C4D update, afaik that should help :)

https://www.maxon.net/de/support/downloads/
polygonmanufaktur.de

Nikolaj Knudsen
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Re: Indigo for Cinema 4D 4.0.48

Post by Nikolaj Knudsen » Tue Feb 28, 2017 7:45 am

Thanks Zom-B I'll try that :)

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pixie
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Re: Indigo for Cinema 4D 4.0.48

Post by pixie » Tue Mar 14, 2017 5:48 am

I've had a plan to avoid clutter in the material list, when I needed to create some complex materials I would export it, and would afterwards use the external type, and if it needed tweaking I could do it in indigo. Sadly cindigo doesn't export this blended materials, it only save the base material.

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