substance designer to indigo renderer

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specialcafe
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substance designer to indigo renderer

Post by specialcafe » Tue Oct 18, 2016 10:24 pm

Hello, I am thinking to make some textures with substance designer (I have to learn it first). In c4d, there is a plugin for substance designer but that works only in standard and physical renderer because of some substance shader and etc in it.
Is there a way to convert that material to indigo material?

thanks

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zeitmeister
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Re: substance designer to indigo renderer

Post by zeitmeister » Wed Oct 19, 2016 8:56 pm

Substance simply renders image maps, or am I wrong?
If you put these maps inside your Cindigo material channels; everything should be fine? Do you use the interactive realtime render preview window? Or the interactive region render in the C4D editor window? I am not sure which one forces automatically reloading of textures.


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DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

specialcafe
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Joined: Fri Sep 09, 2016 10:47 am

Re: substance designer to indigo renderer

Post by specialcafe » Tue Oct 25, 2016 2:07 am

Sorry for delay, yeah you are right but I was thinking maybe there is different algorithm

thanks for the answer

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arc en ciel
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Re: substance designer to indigo renderer

Post by arc en ciel » Sat Oct 29, 2016 9:26 am

zeitmeister wrote:Substance simply renders image maps, or am I wrong?
you're wrong :o
using the plug-in, you can have a complete texture workflow control coming from nodes you have published in first in substanceDesigner. :D
I done a test, just for fun

in first I modeled something, in this case I use rhino (for Mac !) and I export the file on win :
Image

then I unwrap the different parts
Image

after that, I was able to paint something using substance painter and generate differents maps
Image

I constructed a texture workflow using substanceDesigner, with published nodes like : blur, level, contrast...
Image

importing the flux via the plug-in :
1 I can tweak texture inside c4d directly with feature coming from Substance's file
2 I build a first Indigo base texture : phong or diffuse
3 I build a coated Indigo texture using the 2 in substrate
4 I blend the 3 with a pur phong nk.data profil using a map
Image

here is the result
Image

:)
- -
Be seeing you.
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07barrierePH3_90m_402s_340k_BiMLT_net.jpg
Last edited by arc en ciel on Sun Nov 06, 2016 6:14 am, edited 2 times in total.

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zeitmeister
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Re: substance designer to indigo renderer

Post by zeitmeister » Sun Oct 30, 2016 3:01 am

Ah, nice!


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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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arc en ciel
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Re: substance designer to indigo renderer

Post by arc en ciel » Sun Nov 06, 2016 2:11 pm

Regarding multi composed Indigo's texture, the export's time is increased drastically, so
it's better to convert to external's textures when it's ready.
by example I have measured :
160 seconds with multi-textures vs 35 seconds with external's textures.
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barrierePH3_68m_BiDir_978s_416k_net.jpg

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