Indigo for Cinema 4D 4.0.43.2

Announcements, requests and support regarding the Cinema 4D exporter
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Originalplan®
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sat Aug 13, 2016 6:32 am

Export *.igs is not working from c4d's export panel.

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fused
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Re: Indigo for Cinema 4D 4.0.43.2

Post by fused » Sat Aug 13, 2016 6:38 am

Originalplan® wrote:Export *.igs is not working from c4d's export panel.
Not sure that is supposed to be there. But since it is, I might as well fix it :)

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sat Aug 13, 2016 6:46 am

Yep just found it too 8)
Tried it did not work.

btw Mr.fused i sent you a msg about another issue please have a look at it if you find the time to do so in the future.Thank you!

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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Sat Aug 13, 2016 10:41 am

@Mr Fused

It would be possible to implement an "infinite plane"?
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Zom-B » Sat Aug 13, 2016 9:49 pm

contegufo wrote:It would be possible to implement an "infinite plane"?
This was implemented in very early Indigo v1.x versions, but removed because of some massive issues in BiDir rendering, so I think there will be no comeback :/
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Re: Indigo for Cinema 4D 4.0.43.2

Post by burnin » Sat Aug 13, 2016 10:51 pm

:shock:
you guys are doing an amazing job
This has evolved to be so fine

one thing tho, could vignette be moved to camera setting instead of render setting & defaulted as unused/not active (makes more sense, since the effect is caused by camera)

thanks and enjoy

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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Sat Aug 13, 2016 11:17 pm

Zom-B wrote:
contegufo wrote:It would be possible to implement an "infinite plane"?
This was implemented in very early Indigo v1.x versions, but removed because of some massive issues in BiDir rendering, so I think there will be no comeback :/
Years have passed; the problem is so insurmountable?
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sun Aug 14, 2016 12:49 am

burnin wrote::shock:
you guys are doing an amazing job
This has evolved to be so fine
8) Yes they do a PRO job! Yep Mr.fused is killing it on c4d code.

burnin wrote: one thing tho, could vignette be moved to camera setting instead of render setting & defaulted as unused/not active (makes more sense, since the effect is caused by camera)
thanks and enjoy
No need just adjust your render settings. ( set vignette to off )
And save this as your render preset inside Cinema. :wink:
You can save multiple Indigo presets for prototyping and final rendering GPU or Not...if you can click it you can save it.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by fused » Sun Aug 14, 2016 5:45 am

Originalplan® wrote:btw Mr.fused i sent you a msg about another issue please have a look at it if you find the time to do so in the future.Thank you!
Which one would that be? I only saw the one about the icon.
Zom-B wrote:
contegufo wrote:It would be possible to implement an "infinite plane"?
This was implemented in very early Indigo v1.x versions, but removed because of some massive issues in BiDir rendering, so I think there will be no comeback :/
Zom-B is correct here. Would have to ask nick about it. What do you need it for exactly?
burnin wrote::shock:
you guys are doing an amazing job
This has evolved to be so fine

one thing tho, could vignette be moved to camera setting instead of render setting & defaulted as unused/not active (makes more sense, since the effect is caused by camera)

thanks and enjoy
Thanks!

I recently considered putting it on the camera. It really makes more sense on the camera. There are already plenty of render settings on the camera.
Originalplan® wrote: 8) Yes they do a PRO job! Yep Mr.fused is killing it on c4d code.
:oops:

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Re: Indigo for Cinema 4D 4.0.43.2

Post by contegufo » Sun Aug 14, 2016 6:05 am

Hi Fused

"Zom-B is correct here. Would have to ask nick about it. What do you need it for exactly?"

An infinite plane have many softwares used to manage many situations where it is required a background and a horizon that fades over a very large area.
You 'very useful, you can implement today?
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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sun Aug 14, 2016 6:07 am

fused wrote:Which one would that be? I only saw the one about the icon.
Yes that's old and it was here. I have been given one @indigorenderer.com by Ono.
Look for a mail with the title " Cinema 5mins to Infiniti " .
Last edited by Originalplan® on Sun Aug 14, 2016 6:11 am, edited 1 time in total.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sun Aug 14, 2016 6:08 am

contegufo wrote:You 'very useful, you can implement today?
:lol: :lol: :lol: :lol: :lol: 8) 8) 8) 8) 8) :lol: :lol: @contegufo you killin me right now! :P :P :P

Why not use an Alpha render (with no background) and put something behind the render?? Is that no good?

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Re: Indigo for Cinema 4D 4.0.43.2

Post by fused » Sun Aug 14, 2016 6:45 am

Originalplan® wrote:Yes that's old and it was here. I have been given one @indigorenderer.com by Ono.
Look for a mail with the title " Cinema 5mins to Infiniti " .
That's... an intetesting object. Worst case scenario, lol.

Will have a look when I have some more time.

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Sun Aug 14, 2016 6:55 am

fused wrote:
Originalplan® wrote:Yes that's old and it was here. I have been given one @indigorenderer.com by Ono.
Look for a mail with the title " Cinema 5mins to Infiniti " .
That's... an intetesting object. Worst case scenario, lol.

Will have a look when I have some more time.
Thank you x 1000! Much Appreciated! Yeah kinda worst case scenario :oops:

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Re: Indigo for Cinema 4D 4.0.43.2

Post by Originalplan® » Mon Aug 15, 2016 12:10 am

BUG

Obstacle Map's & Aperture Diffraction.
Camera selected they do not work. Camera deselected they show up in PR view.
Worth a look.

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