Indigo for Cinema 4D 4.0.42

Announcements, requests and support regarding the Cinema 4D exporter
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fused
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Indigo for Cinema 4D 4.0.42

Post by fused » Mon Aug 01, 2016 3:33 pm

Indigo for Cinema 4D 4.0.42

This release might contain some serious bugs and usability issues. If you notice something weird, please let me know.


Windows:

Indigo Renderer:
indigo-for-cinema-4d-4.0.42-installer.exe - Includes installers for R11.5 - R15

Indigo RT:
indigo-rt-for-cinema-4d-4.0.42-installer.exe - Includes installers for R11.5 - R15

The R15 build should work fine with R16 and later.

Mac:

Indigo Renderer
indigo-for-c4d-4.0.42-R11-mac.zip
indigo-for-c4d-4.0.42-R115-mac.zip
indigo-for-c4d-4.0.42-R12-mac.zip (R12 version works with R13)
indigo-for-c4d-4.0.42-R14-mac.zip (R14 version works with R15 and probably later versions)

Indigo RT
indigo-rt-for-c4d-4.0.42-R11-mac.zip
indigo-rt-for-c4d-4.0.42-R115-mac.zip
indigo-rt-for-c4d-4.0.42-R12-mac.zip (R12 version works with R13)
indigo-rt-for-c4d-4.0.42-R14-mac.zip (R14 version works with R15 probably later versions)




Changelog:
Indigo for Cinema 4D 4.0.42
--------------------------
* Improved export in many ways:
- Material inheritance on instances.
- Fixes to do with UV transformation.
- Faster.
- Generally more correct.
* Updated to indigo 4.0.42 sdk.
* Added opencl device selection for new gpu render.
* New materials use Roughness channel, while old still retain the Exponent.
* Added button for conversion from Exponent to Roughness in Exponent channel.
* Much more complete material representation.
* Added filmic tonemapper.
* Added FastSSS material.
* Added a seperate channel for Base Emission.
* Added support for tabulated spectrum.
* Added support for num_smoothings.
* Added support for clamp contribution.
* Selectable light layers for sun and sky.
* Fixes and additions for material import (new channels, new materials, missing stff).
* Fixed bug with materials previews and materials linking the same material twice.
* Exporting point lights as meshes in some cases.
* User defined white point.
* Cindigo now prevents users from making circular references in materials.
* And probably a lot more...

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Originalplan®
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Re: Indigo for Cinema 4D 4.0.42

Post by Originalplan® » Mon Aug 01, 2016 8:11 pm

fused wrote: Mac:

Soon...
:(

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DJ AntOn
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Re: Indigo for Cinema 4D 4.0.42

Post by DJ AntOn » Mon Aug 01, 2016 10:26 pm

fused, thank you !

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fused
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Re: Indigo for Cinema 4D 4.0.42

Post by fused » Tue Aug 02, 2016 1:51 am

Originalplan® wrote: :(
Mac builds! :)

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pixie
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Re: Indigo for Cinema 4D 4.0.42

Post by pixie » Tue Aug 02, 2016 2:57 am

It's a small step for a man, a great leap for mankind! :D Thanks

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arc en ciel
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Re: Indigo for Cinema 4D 4.0.42

Post by arc en ciel » Tue Aug 02, 2016 3:20 am

hello,

- five digit after comma in Cauchy b coeff, only three digit value possible in Cindigo
idem for value in SSS / uniform

- f-stop max is 128, 256 possible in cindigo

- Max num consecutive rejections : 2147483647 (max accepted by Indigo), in Cindigo max value is 100000
idem for Max Depth, max value could be really higher

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yonosoy
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Re: Indigo for Cinema 4D 4.0.42

Post by yonosoy » Tue Aug 02, 2016 3:39 am

Glad to hear another user over this issues...
Really is not possible to have more decimals in cinema 4D?
"... the hamster don't see the wheel, and this wasn't said before." (yoS eidaN "el Olvidao")
"... nor 0.2 galaxys, nor 0.8 little chikens ..."


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fused
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Re: Indigo for Cinema 4D 4.0.42

Post by fused » Tue Aug 02, 2016 4:14 am

yonosoy wrote:Glad to hear another user over this issues...
Really is not possible to have more decimals in cinema 4D?
Kind of not :/

I hacked up a custom gui for Real values back in the day, but it was kinda dodgy. Could try again?

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Originalplan®
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Re: Indigo for Cinema 4D 4.0.42

Post by Originalplan® » Tue Aug 02, 2016 4:29 am

fused wrote:
Originalplan® wrote: :(
Mac builds! :)
:mrgreen:

@ fused Great job, Cindigo is so FAST now!!
Kinda was hoping for the progressive render window too (like for the material prview's now in Indigo)..for this release. :((

++ Kudos on fixing the Mat preview's inside C4D now Indigo prev's don't crash.

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Re: Indigo for Cinema 4D 4.0.42

Post by Originalplan® » Tue Aug 02, 2016 4:53 am

Let me say it again. 8)
IT' S SO FAST!!! :lol: :lol:

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fused
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Re: Indigo for Cinema 4D 4.0.42

Post by fused » Tue Aug 02, 2016 5:11 am

Originalplan® wrote: :mrgreen:

@ fused Great job, Cindigo is so FAST now!!
Hopefully nearly as fast as it used to be. Much faster in some cases (watch the log while rendering in the editor :D ).
Originalplan® wrote:Kinda was hoping for the progressive render window too (like for the material prview's now in Indigo)..for this release. :((
I'm working my way there. Soon, I hope.

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contegufo
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Re: Indigo for Cinema 4D 4.0.42

Post by contegufo » Tue Aug 02, 2016 7:23 am

In OpenGL (app Cinema) the texture is correct and working well with old Cindigo.
Now with new Cindigo (C4D 13/15/17) does not work anymore!
Attachments
01.jpg
000.jpg
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
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Re: Indigo for Cinema 4D 4.0.42

Post by contegufo » Tue Aug 02, 2016 9:34 pm

Hi

Today seems to work fine with Cindigo 3.8.26
Attachments
00.jpg
001.jpg
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



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Re: Indigo for Cinema 4D 4.0.42

Post by contegufo » Tue Aug 02, 2016 9:59 pm

Cindigo 4.0.42
Attachments
77.jpg
009.jpg
Mac Mini 2011 - 2,3 GHz Intel Core i5
16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6



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thesquirell
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Re: Indigo for Cinema 4D 4.0.42

Post by thesquirell » Wed Aug 03, 2016 12:20 am

- Material inheritance on instances

Feels so good man, thank you so much! Finally, an opportunity to unleash xpresso's randomize ability to the fullest. Tested and working to the perfection. Fast as hell! :D

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