Indigo for Cinema 4D 3.6.9 Beta

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fused
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Indigo for Cinema 4D 3.6.9 Beta

Post by fused » Wed Mar 13, 2013 3:15 am

Indigo for Cinema 4D 3.6.9
for Indigo Renderer 3.6.9 and Indigo RT 3.6.9

Windows:

Indigo Renderer:
indigo-for-cinema-4d-3.6.9-installer.exe - Includes installers for R10 - R13 (R12 and R13 versions both work with R14)

Indigo RT:
indigo-rt-for-cinema-4d-3.6.9-installer.exe - Includes installers for R10 - R13 (R12 and R13 versions both work with R14)


Mac:

Indigo Renderer
indigo-for-c4d-3.6.9-R105-mac.zip
indigo-for-c4d-3.6.9-R11-mac.zip
indigo-for-c4d-3.6.9-R115-mac.zip
indigo-for-c4d-3.6.9-R12-mac.zip
indigo-for-c4d-3.6.9-R13-mac.zip
(R12 and R13 versions both work with R14)

Indigo RT
indigo-rt-for-c4d-3.6.9-R105-mac.zip
indigo-rt-for-c4d-3.6.9-R11-mac.zip
indigo-rt-for-c4d-3.6.9-R115-mac.zip
indigo-rt-for-c4d-3.6.9-R12-mac.zip
indigo-rt-for-c4d-3.6.9-R13-mac.zip
(R12 and R13 versions both work with R14)




Changelog:
Indigo for Cinema 4D 3.6.9
---------------------------
* Added shadow and depth pass.
* Added "Shadow Catcher" checkbox to "Extra Options" in the Indigo Material.
* Added Indigo Compositing Tag.
* Added support for invisible to camera.
* Added preview quality options "Off" and "Ultra".
* Added option to share a medium with another material (experimental).
* Added a few more Indigo material preview scenes.
* Added ISL normal shader (experimental, will change).
* Fixed problems with textures in preview scenes.
* using Indigo 3.6.9 SDK.

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fused
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by fused » Wed Mar 13, 2013 3:17 am

There is a know issue with R13 and possibly R14 that the alpha channel (when rendering foreground alpha or using the shadow pass) will not be saved by C4D.

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CTZn
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by CTZn » Wed Mar 13, 2013 3:43 am

fused wrote:* Added support for invisible to camera.
Hah. Clearance rank 3 pending :P

edit: ah no hold on... pixiiiiiiie heeeeelp !!!!!
edit2: all good now, you owe me one pixie though ;)

Good job I assume !
Last edited by CTZn on Wed Mar 13, 2013 4:27 am, edited 1 time in total.
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by wlf_alex » Wed Mar 13, 2013 3:51 am

Fantastic ! Thanks а lot ! :)
ArchiCAD 14, Cinema 4D r13, IndigoRender, VrayforC4D


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pixie
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by pixie » Wed Mar 13, 2013 6:11 am

CTZn wrote:
fused wrote:* Added support for invisible to camera.
Hah. Clearance rank 3 pending :P

edit: ah no hold on... pixiiiiiiie heeeeelp !!!!!
edit2: all good now, you owe me one pixie though ;)

Good job I assume !
Pixie is here for the rescue! xD Sadly Pixie couldn't make it work.
PS. Pixie's desire was just to click on the red 'visible in editor' and make it simply work. Nor the tag applied on the scene.
P.S.S It works inside the Cinema 4D, bummer!

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Indigo for Cinema 4D 3.6.9 Beta

Post by zeitmeister » Wed Mar 13, 2013 6:36 am

Very cool, thank you Yves!!!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

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CTZn
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by CTZn » Wed Mar 13, 2013 7:17 am

pixie wrote:Pixie is here for the rescue! xD Sadly Pixie couldn't make it work.
PS. Pixie's desire was just to click on the red 'visible in editor' and make it simply work. Nor the tag applied on the scene.
P.S.S It works inside the Cinema 4D, bummer!
There was only the API method implemented in Indigo 3.6.9 for invisible_to_camera support I'm guessing.

Cheers
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Ilay
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by Ilay » Sun Mar 17, 2013 8:04 am

Hello Yves
Can post image or sample?
* Added option to share a medium with another material (experimental).
I'm sorry for my bad English

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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by Zom-B » Mon Mar 18, 2013 1:14 am

Ilay wrote:Hello Yves
Can post image or sample?
* Added option to share a medium with another material (experimental).
In the Medium Section of a material on the top you have that field wehere to drag & drop the material to share the medium with!

This is needed for some setups where you have for example one glass object, but with one side of it a frosted glass (using a glossy transparent material). Such glass object would need to have the same medium for both materials to render correctly :)
polygonmanufaktur.de

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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by Ilay » Mon Mar 18, 2013 4:24 am

Thanks Arthur .... Спасибо.
Honestly i don't understand. Can you show, if it will be possible by schema?
I'm sorry for my bad English

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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by Zom-B » Mon Mar 18, 2013 4:59 am

Here a scene that should show how to use this shared medium thing. You see that the own medium of the "Frosted Glass" is getting ignored (green) since its now using the medium of the "Glass" material (red).
Attachments
screenshot3.jpg
shared medium.zip
(19.82 KiB) Downloaded 156 times
polygonmanufaktur.de

Ilay
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by Ilay » Mon Mar 18, 2013 5:02 am

Thank you, cool feature.
I'm sorry for my bad English

pzdm
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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by pzdm » Mon Mar 18, 2013 10:16 pm

oooh, it looks amazing..

btw, works the shadows pass well (inside the C4D?) And the same for mt ID pass, colors were very close together (all green). I have tested the same in Stand alone version, there are not problems...

Many thanks for a reply, Pavel

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Re: Indigo for Cinema 4D 3.6.9 Beta

Post by kklors » Mon Mar 25, 2013 2:26 am

Awesome!

Haven't had the opportunity to test it properly yet, but I think all the recent betas got a bug where you would lose resolution and the image get's a weird 1:1 squish once you apply a Layer shader to any Indigo material. I first noticed it with 3.6.6 or 3.6.7 onwards I think.

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