Cinema 4D Shader Support

Announcements, requests and support regarding the Cinema 4D exporter
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Re: Cinema 4D Shader Support

Post by Zom-B » Thu Nov 22, 2012 7:18 am

forgeflow wrote:So... what is different about what i am asking for, and the contents of this topic: ... f=7&t=7505
Which was posted by Indigo developers back in 2009? Looks like frensel shading to me? Does this stuff work in Indigo now?
Yes, the example code I gave you is afik the fruit of these seeds :)

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Re: Cinema 4D Shader Support

Post by CTZn » Thu Nov 22, 2012 7:40 am

minCosTheta(), maxCosTheta(), intrinsicCoords() and posOS() (and components) consistently return zero in a blend shader.

That's unexpected (Indigo Renderer 3.4.16 x64 Windows)..
obsolete asset

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