Announcements, requests and support regarding the Cinema 4D exporter
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fused

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by fused » Thu Sep 27, 2012 8:47 pm
You may find an overall 10% rendering speedup on windows
(Nick made some optimisations

)
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fused

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by fused » Thu Sep 27, 2012 9:36 pm
There was an issue with launching Indigo on OSX which I just resolved. Uploading new builds...
Done.
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pixie

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by pixie » Fri Sep 28, 2012 1:51 am
fused wrote:You may find an overall 10% rendering speedup on windows
(Nick made some optimisations

)
On the SDK?
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SreckoM
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by SreckoM » Fri Sep 28, 2012 1:52 am
One question not related to this release though. Is there option just to export indigo scene, not to start render?
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fused

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by fused » Fri Sep 28, 2012 1:54 am
SreckoM wrote:One question not related to this release though. Is there option just to export indigo scene, not to start render?
Not currently. Pretty easy to do, tho. What would you need it for?
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SreckoM
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by SreckoM » Fri Sep 28, 2012 2:09 am
I am struggling with RAM at the moment, CInema eats a lot, and when I start render Indigo also starts grabbing so I need to close down CInema or stop Indigo. And as I have 6 cameras, I thought it would be best to export scenes for all of cameras, open Indigo and render one by one.
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fused

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by fused » Fri Sep 28, 2012 2:19 am
SreckoM wrote:I am struggling with RAM at the moment, CInema eats a lot, and when I start render Indigo also starts grabbing so I need to close down CInema or stop Indigo. And as I have 6 cameras, I thought it would be best to export scenes for all of cameras, open Indigo and render one by one.
I can add Indigo Scene File as an export option (File -> Export -> Indigo Scene File). Would that work for you?
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SreckoM
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by SreckoM » Fri Sep 28, 2012 2:21 am
Whatever is easier for you. Thanks!
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fused

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by fused » Fri Sep 28, 2012 3:33 am
SreckoM wrote:Whatever is easier for you. Thanks!
Done for next release.
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pixie

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by pixie » Fri Sep 28, 2012 3:56 am
Could you export all the camera positions? like in a igq file? It would rock so hard... I had scenes quite heacy, if one could get multiple scenes exported at the same time while sharing the same common scene it would save a lot of time.
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fused

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by fused » Fri Sep 28, 2012 4:20 am
pixie wrote:Could you export all the camera positions? like in a igq file? It would rock so hard... I had scenes quite heacy, if one could get multiple scenes exported at the same time while sharing the same common scene it would save a lot of time.
Yeah I guess that's possible. Could make it an option.
(edit: it will break some things like view direction dependant uvs, tho)
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pixie

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by pixie » Fri Sep 28, 2012 4:40 am
fused wrote:Yeah I guess that's possible. Could make it an option.
(edit: it will break some things like view direction dependant uvs, tho)
Displacement? Or some texture projections? If the latter on can always fix them.
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Mor4us

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by Mor4us » Sat Sep 29, 2012 4:41 am
I'd love to use the Interactive Render Region in C4D!!! Is there any way, we can make this available.
sth like "enable realtime rendering":
- meshes will be exportet once
- material changes on realtime
- camera changes on realtime
- will not affect changes on geometry (i could definetly live with that one!!!)
till now if IRR is enabled, theres more time on exporting than rendering :/
I'm just dealing to the fact, that some material settings aren't available in Indigo itself yet, but in our lovely cindigo.
regards
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zeitmeister

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by zeitmeister » Sat Sep 29, 2012 8:25 am
In fact, an intelligent comparison between new and old meshes would decrease preparation time tremendeously.
Definately +1!
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