Indigo for Cinema 4D 3.2.10

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Indigo for Cinema 4D 3.2.10

Post by fused » Fri Apr 13, 2012 4:06 am

Indigo for Cinema 4D 3.2.10
for Indigo Renderer 3.2.10 and Indigo RT 3.2.10

We finally changed the name from 'Cindigo' to 'Indigo for Cinema 4D'.

There now also is an integrated version of Indigo RT.

Windows users: the installer is now a combined Installer, that includes all versions. You will need to uninstall all previously installed versions of Cindigo (due to the name-change).

Please keep in mind that this is a beta release and that there are a good few issues left to fix (save often).

R12 builds work with R13.

Windows:

Indigo Renderer:
indigo-for-cinema-4d-3.2.10-installer.exe - Includes installers for R10 - R13

Indigo RT:
indigo-rt-for-cinema-4d-3.2.10-installer.exe - Includes installers for R10 - R13


Mac:

Indigo Renderer
indigo-for-c4d-3.2.10-R105-mac.zip
indigo-for-c4d-3.2.10-R11-mac.zip
indigo-for-c4d-3.2.10-R115-mac.zip
indigo-for-c4d-3.2.10-R12-mac.zip

Indigo RT
indigo-rt-for-c4d-3.2.10-R105-mac.zip
indigo-rt-for-c4d-3.2.10-R11-mac.zip
indigo-rt-for-c4d-3.2.10-R115-mac.zip
indigo-rt-for-c4d-3.2.10-R12-mac.zip



changelog wrote:Indigo for Cinema 4D 3.2.10
---------------------
* Changed name to 'Indigo for Cinema 4D'
* Added support for integrated Indigo RT


Cindigo 3.2.9.2
---------------------
* Fixed remaining issues with regular tabulated. Might break existing materials (sorry) but is a big improvement over how it was.

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Re: Indigo for Cinema 4D 3.2.10

Post by JeffBDVS » Fri Apr 13, 2012 5:03 am

Integrated for RT working -- thanks and well done!

1. I added an Infinite Light to a small scene and tried to render. I got an error message that at least one light had to be added to the scene. When I changed the light type to Omni or Spot, Indigo rendered with no error message. Are Infinite Lights taboo with Indigo (i.e., did I miss that in the docs)?

2. A previously-added glass texture in the scene rendered perfectly, but a freshly-added metal texture did not. It was kind of a complex material, and Indigo didn't respond to any changes I made in color, brightness, specularity or spec color. I even disabled the bump map, but Indigo still didn't respond to any of the other property changes I made. It *did* respond to the change in bump map. I'm still getting used to both C4D and Indigo, so is this another possible RTFM issue?

Thanks again,
Jeff

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Re: Indigo for Cinema 4D 3.2.10

Post by fused » Fri Apr 13, 2012 5:09 am

JeffBDVS wrote:Integrated for RT working -- thanks and well done!
Great :)
JeffBDVS wrote:1. I added an Infinite Light to a small scene and tried to render. I got an error message that at least one light had to be added to the scene. When I changed the light type to Omni or Spot, Indigo rendered with no error message. Are Infinite Lights taboo with Indigo (i.e., did I miss that in the docs)?
Not all light source types are supported by Indigo. Some are just emulated (point lights are converted into small spheres, for example).

Indigo does not have an infinite light source. If you had the intention to use it as a sun of sorts, you need to drag it into the "Sun direction" field in the 'Environment' tab of the 'Indigo Renderer' render settings (like it's done in this tutorial: http://www.indigorenderer.com/documenta ... d/tutorial ).
JeffBDVS wrote:2. A previously-added glass texture in the scene rendered perfectly, but a freshly-added metal texture did not. It was kind of a complex material, and Indigo didn't respond to any changes I made in color, brightness, specularity or spec color. I even disabled the bump map, but Indigo still didn't respond to any of the other property changes I made. It *did* respond to the change in bump map. I'm still getting used to both C4D and Indigo, so is this another possible RTFM issue?
Which material was that?

Regards,
Yves

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Re: Indigo for Cinema 4D 3.2.10

Post by JeffBDVS » Fri Apr 13, 2012 5:31 am

fused wrote: Which material was that?
In the Material Manager, go to Create | Load Material Preset | Prime (or whatever) | Materials | Basic | Metal002.

Jeff

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Re: Indigo for Cinema 4D 3.2.10

Post by fused » Fri Apr 13, 2012 5:49 am

JeffBDVS wrote:In the Material Manager, go to Create | Load Material Preset | Prime (or whatever) | Materials | Basic | Metal002.

Jeff
Hi Jeff,

the conversion of C4D materials is very rough. You'd probably want to make an Indigo Material (Material Manager
> Create > Indigo Material) and use that instead.

To learn more about Indigo's material system, I would recommend watching the material editing video tutorials lycium made recently. The tutorials are showing the Indigo UI, but the concepts are mostly the same. You can find them here:

http://www.youtube.com/user/IndigoRenderer

Yves

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Re: Indigo for Cinema 4D 3.2.10

Post by zeitmeister » Fri Apr 13, 2012 5:58 am

Cool fused,

gonna check it out!
Any news about the camera motionblur?
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

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Re: Indigo for Cinema 4D 3.2.10

Post by JeffBDVS » Fri Apr 13, 2012 6:01 am

Thanks, Yves.

It's good to know that there's not really a problem with Indigo, and instead I just need to use a more targeted workflow when using Indigo as my renderer.

You've pointed me to some good videos to watch, and I must say that is the nicest, most polite form of RTFM that I've ever encountered. ;) :) :D

Jeff

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Re: Indigo for Cinema 4D 3.2.10

Post by lycium » Fri Apr 13, 2012 6:06 am

JeffBDVS wrote:You've pointed me to some good videos to watch, and I must say that is the nicest, most polite form of RTFM that I've ever encountered. ;) :) :D
Practice makes perfect ;) We've gotten very good at it over the years :lol:

J/k mate, you're by far not the most uhhhm "challenging" user!

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Re: Indigo for Cinema 4D 3.2.10

Post by PureSpider » Fri Apr 13, 2012 7:19 am

lycium wrote:J/k mate, you're by far not the most uhhhm "challenging" user!
Something forces me to read "neo0." here...
scnr :lol:

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Re: Indigo for Cinema 4D 3.2.10

Post by lycium » Fri Apr 13, 2012 7:22 am

Actually I had a very grumpy and demanding forum member from NZ in mind, but let's leave the past forum drama in the past eh :oops:

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Re: Indigo for Cinema 4D 3.2.10

Post by StompinTom » Fri Apr 13, 2012 7:37 am

Hey, come on, I'm not that bad. Besides, I've never even been to NZ.

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Re: Indigo for Cinema 4D 3.2.10

Post by lycium » Fri Apr 13, 2012 7:56 am

trolololol, oh u :lol:

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Re: Indigo for Cinema 4D 3.2.10

Post by fused » Fri Apr 13, 2012 11:54 pm

zeitmeister wrote:Cool fused,

gonna check it out!
Any news about the camera motionblur?
No, not yet. Looking at it briefly now. Maybe it's an easy fix :)

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Re: Indigo for Cinema 4D 3.2.10

Post by JeffBDVS » Sat Apr 14, 2012 4:53 pm

I noticed in the Indigo Renderer settings (in the C4D Render Settings window) that selecting GPU Acceleration doesn't change the Render Mode to Path Tracing or disable the control after the change is made.

I assume the same limitations on GPU Acceleration exist inside of C4D that exist in the stand-alone IR?

Jeff

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Re: Indigo for Cinema 4D 3.2.10

Post by Zom-B » Sun Apr 15, 2012 3:05 am

JeffBDVS wrote:I assume the same limitations on GPU Acceleration exist inside of C4D that exist in the stand-alone IR?
GPU acceleration checkbox in Cindigo sets pure PT for rendering with GPU, its only a "GUI issue" in not changing the mode in GUI as you mentioned. Indigo RT and the Full renderer both only support PT on GPU...
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